Building Metaverse for Education of Virtually Unified Korean Peninsula using Roblox

Yoonjung Cho, Jungyub Woo, Inho Song, SangSu Choi
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Abstract

The metaverse is a familiar concept to the PC and smartphone generations that enables users to engage in various activities such as games and shopping in 3D-based internet spaces. If the metaverse is used for education, users’ interest can be increased by direct experience through interaction. This paper introduces a metaverse of a virtually unified Korean peninsula using the metaverse platform Roblox. The metaverse conveys information and culture about North Korea in an easy and fun way. Based on the test results of actual users, this paper analyzes the effects of unification education using the metaverse and discusses the pros and cons of Roblox. While interest in unification is gradually declining in South Korea, unification education using the metaverse is expected to increase public interest.
利用Roblox构建虚拟统一朝鲜半岛教育的虚拟世界
虚拟世界(metaverse)是PC和智能手机世代熟悉的概念,可以让用户在基于3d的互联网空间中进行游戏和购物等各种活动。如果将虚拟世界用于教育,则可以通过交互的直接体验来增加用户的兴趣。本文利用虚拟世界平台Roblox,介绍了一个虚拟统一朝鲜半岛的虚拟世界。虚拟世界以一种简单而有趣的方式传达了有关朝鲜的信息和文化。本文根据实际用户的测试结果,分析了使用虚拟世界进行统一教育的效果,并讨论了Roblox的利弊。虽然韩国国内对统一的兴趣正在逐渐下降,但利用虚拟世界的统一教育有望提高公众的兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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