Sentiment Analysis of Honkai: Star Rail Indonesian Language Reviews on Google Play Store Using Bidirectional Encoder Representations from Transformers Method

Zekri Fitra Ramadhan, Achmad Benny Mutiara
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Abstract

Online games are a type of entertainment that is done by humans to have fun and forget all the problems in everyday life. Honkai: Star Rail is a new online game application owned by miHoYo which is currently popular and widely downloaded on the Google Play Store. Reviews on the Honkai: Star Rail app are increasing over time so this makes it difficult for app developers to know past user reviews on their apps. Therefore, the author conducted a study to analyze sentiment towards Honkai: Star Rail application reviews in Indonesian on the Google Play Store using the Bidirectional Encoder Representations from Transformers (BERT) method to determine user sentiment towards the Honkai: Star Rail application and then processed further so that it becomes a record for developers, users, and prospective users of the Honkai: Star Rail application. This study uses Indonesian language review data from users of the Honkai: Star Rail application found on the Google Play Store website as many as 6000 reviews. The BERT method applied in this study consisted of data collection, dataset labeling, data preprocessing, dataset splitting, modeling, model training, and evaluation. Based on the evaluation results that have been carried out on the test data, 97 data are true positive with 27 data are false positive, 4 data are true neutral with 47 data are false neutral, and 381 data are true negative with 37 data are false negative. So, it can be concluded that the model still has difficulty predicting reviews with neutral sentiment but is good enough at predicting reviews with positive and negative sentiment. In addition, the accuracy of the model is 81% with a precision of 63% for positive sentiment reviews, 36% for neutral sentiment reviews, and 89% for negative sentiment reviews.
利用双向编码器表示的变形金刚方法对Google Play Store上的Honkai: Star Rail印尼语评论进行情感分析
网络游戏是一种娱乐方式,是人类为了娱乐和忘记日常生活中的所有问题而做的。Honkai: Star Rail是miHoYo旗下的一款新在线游戏应用,目前在Google Play Store上很受欢迎并被广泛下载。随着时间的推移,对Honkai: Star Rail应用的评论越来越多,这使得应用开发者很难了解过去用户对其应用的评论。因此,作者进行了一项研究,利用变形金刚的双向编码器表示(BERT)方法来分析谷歌Play商店中印度尼西亚语对Honkai: Star Rail应用程序的评论,以确定用户对Honkai: Star Rail应用程序的情绪,然后进一步处理,使其成为Honkai: Star Rail应用程序的开发者,用户和潜在用户的记录。本研究使用了来自用户的印尼语评论数据,这些用户在Google Play Store网站上发现了多达6000条评论。本研究采用的BERT方法包括数据收集、数据标注、数据预处理、数据分割、建模、模型训练和评估。根据已对测试数据进行的评价结果,97个数据为真阳性,27个数据为假阳性,4个数据为真中性,47个数据为假中性,381个数据为真阴性,37个数据为假阴性。因此,可以得出结论,该模型仍然难以预测中性情绪的评论,但在预测积极和消极情绪的评论方面足够好。此外,该模型的准确率为81%,正面情绪评论的准确率为63%,中性情绪评论的准确率为36%,负面情绪评论的准确率为89%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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