Digital Leisure: Transformation of Leisure Activities

Ömer Faruk Tutar, Fatih Harun Turhan
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Abstract

In this study, the aim is to elucidate the relationship between digital technologies and the concept of leisure time. Digital leisure time can be defined as the time spent by individuals using digital tools and platforms for entertainment, recreation, acquiring knowledge, communication, socialization, and escaping from a negative mood state during their free time. It is anticipated that this research will provide a foundation for researchers working on digital leisure time to engage in innovative studies that integrate different disciplines and theories. Furthermore, through the development of a measurement tool incorporating different information paradigms and diverse samples, the concept of digital leisure time will progress towards becoming a distinct field of study.
数字休闲:休闲活动的转型
在本研究中,目的是阐明数字技术与休闲时间概念之间的关系。数字休闲时间可以定义为个人在空闲时间使用数字工具和平台进行娱乐、消遣、获取知识、交流、社交、逃离消极情绪状态的时间。预计本研究将为从事数字休闲时间研究的研究人员从事不同学科和理论的创新研究提供基础。此外,通过开发包含不同信息范式和不同样本的测量工具,数字休闲时间的概念将朝着成为一个独特的研究领域发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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