{"title":"Digital Leisure: Transformation of Leisure Activities","authors":"Ömer Faruk Tutar, Fatih Harun Turhan","doi":"10.34293/education.v11is1-oct.6365","DOIUrl":null,"url":null,"abstract":"In this study, the aim is to elucidate the relationship between digital technologies and the concept of leisure time. Digital leisure time can be defined as the time spent by individuals using digital tools and platforms for entertainment, recreation, acquiring knowledge, communication, socialization, and escaping from a negative mood state during their free time. It is anticipated that this research will provide a foundation for researchers working on digital leisure time to engage in innovative studies that integrate different disciplines and theories. Furthermore, through the development of a measurement tool incorporating different information paradigms and diverse samples, the concept of digital leisure time will progress towards becoming a distinct field of study.","PeriodicalId":214450,"journal":{"name":"Shanlax International Journal of Education","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Shanlax International Journal of Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.34293/education.v11is1-oct.6365","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In this study, the aim is to elucidate the relationship between digital technologies and the concept of leisure time. Digital leisure time can be defined as the time spent by individuals using digital tools and platforms for entertainment, recreation, acquiring knowledge, communication, socialization, and escaping from a negative mood state during their free time. It is anticipated that this research will provide a foundation for researchers working on digital leisure time to engage in innovative studies that integrate different disciplines and theories. Furthermore, through the development of a measurement tool incorporating different information paradigms and diverse samples, the concept of digital leisure time will progress towards becoming a distinct field of study.