Gamify, engage, build loyalty: exploring the benefits of gameful experience for branded sports apps

Salma Habachi, Jorge Matute, Ramon Palau-Saumell
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Abstract

Purpose This study aims to examine the impact of the gameful experience on behavioural outcomes. Drawing from stimulus–organism–response theory, it proposes and tests a new model that investigates the relationship between the gameful experience, brand loyalty and intention to use gamified branded applications in the sports context. In addition, it explores the mediating role of customer–brand engagement (CBE) and the moderating role of self-image congruity (SIC). Design/methodology/approach A sample of 436 active users of sport-related branded gamified applications was used to test the model. Data was collected from online sports forums, brands’ Facebook communities and during sporting events. Findings Results indicate that the gameful experience positively and directly impacts behavioural intentions but does not directly influence brand loyalty. This relationship becomes partially significant when mediated by CBE. In addition, results show that users with high levels of SIC are more likely to continue using the gamified application, whereas users with low levels are more likely to engage with the brand. Originality/value This study expands the gamification literature in the sports sector by revealing the importance of the gameful experience in driving loyalty, behavioural intentions and CBE. It proposes a new model that sheds light on the emotional aspect of the interaction between a user and a gamified system and the importance of exploring the effects of moderators, such as SIC, in these relationships.
游戏化,参与,建立忠诚度:探索品牌体育应用游戏体验的好处
本研究旨在探讨游戏体验对行为结果的影响。从刺激-有机体-反应理论出发,本文提出并测试了一个新的模型,该模型研究了游戏体验、品牌忠诚度和在体育环境中使用游戏化品牌应用程序的意愿之间的关系。此外,本研究还探讨了顾客品牌投入(CBE)的中介作用和自我形象一致性(SIC)的调节作用。我们使用了436名体育相关品牌游戏化应用的活跃用户样本来测试该模型。数据是从在线体育论坛、品牌的Facebook社区和体育赛事期间收集的。研究结果表明,游戏体验对行为意向有积极和直接的影响,但对品牌忠诚度没有直接影响。当CBE介导时,这种关系变得部分显著。此外,结果显示,SIC水平高的用户更有可能继续使用游戏化应用,而SIC水平低的用户更有可能与品牌互动。本研究通过揭示游戏体验在推动忠诚度、行为意图和CBE方面的重要性,扩展了体育领域的游戏化文献。它提出了一个新的模型,揭示了用户和游戏化系统之间互动的情感方面,以及探索调节者(如SIC)在这些关系中的影响的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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