Media Education Quartet Card Play on Reproductive Health Learning in Adolescents

Intan Fazrin, None Suci Anggraeni, None Nur Yeny Hidajaturrokhmah, None Retno Palupi Yonni Siwi, None Candra Wahyuni
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Abstract

Background: The low knowledge of adolescents about reproductive health is due to a variety of factors, among others customs, culture, religion, and the lack of information from the right sources. This lack of knowledge will lead to various impacts that are especially detrimental to the youth group and their families. Preparing adolescent women with adequate knowledge of reproductive health is crucial for optimizing the quality of life of adolescents in the future. Purpose: This study aimed to analyze the influence of quartet card game media education on reproductive health on knowledge in adolescents. Methods: The study uses a pre-experimental research design and one group pre-posttest design. The population in this study is the entire youth SMP YBPK Kota Kediri as many as 50 respondents, sample 24 respondents selected using accidental sampling technique. Free variables are educational media card games about reproductive health and bound variables are knowledge. Quartet card media educational instruments use SOP, and knowledge using questionnaires. Data analysis using the Wilcoxon test. Results: The results of the statistical tests showed that the value of Asymp.Sig. (2-tailed) is 0.01 less than 0.05, then Ha is accepted, meaning there is an influence of the educational media of the quartet card game on reproductive health on knowledge in adolescents. Conclusion: Quartet media can create enjoyable learning situations that can enhance adolescent knowledge about reproductive health.
青少年生殖健康学习的媒介教育四重奏纸牌游戏
背景:青少年对生殖健康的认识较低是由于各种因素造成的,其中包括习俗、文化、宗教以及缺乏正确来源的信息。这种知识的缺乏将导致各种影响,对青年群体及其家庭尤其有害。使青春期妇女具备充分的生殖健康知识,这对于提高今后青少年的生活质量至关重要。目的:本研究旨在分析四方牌游戏媒介教育对青少年生殖健康知识的影响。方法:采用实验前研究设计和一组前后测试设计。本研究的人口是整个青年SMP YBPK Kota Kediri多达50名受访者,样本24名受访者采用偶然抽样技术选择。自由变量是关于生殖健康的教育媒体纸牌游戏,约束变量是知识。四方卡媒体教育工具使用SOP,知识使用问卷。数据分析采用Wilcoxon检验。结果:统计检验结果显示,渐近线的值。(双尾)0.01 < 0.05,则Ha被接受,说明四重奏卡牌游戏对青少年生殖健康知识的教育媒介存在影响。结论:四方媒体能营造愉快的学习环境,提高青少年生殖健康知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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