USING INTERACTIVE LECTORA INSPIRE SOFTWARE TO IMPROVE LEARNING OUTCOMES DURING PANDEMIC COVID-19

Uus Toharudin
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Abstract

One of the obstacles to the development of interactive learning media is the lack of mastery of interactive media development technology by teachers, so that the development of interactive learning materials with computers is not optimal. The purpose of this study was to test the effectiveness of interactive learning on motion system material assisted by the Lectora inspire software in improving learning outcomes. Using the pre-experimental method, this study involved 36 participants. Data collection techniques using test questions and questionnaires. Data analysis used the Wilcoxon test. The results of this study indicate that the effectiveness of using interactive Lectora Inspire software on motion material can improve student learning outcomes with a p-value of 0.006 where the p-value < α = 0.05. Thus the application of the Lectora Inspire software can be used as a solution, especially in online learning as a form of learning innovation.
在COVID-19大流行期间,使用交互式讲师激励软件改善学习成果
互动学习媒体发展的障碍之一是教师对互动媒体开发技术的掌握不足,使得利用计算机开发互动学习材料的效果并不理想。本研究的目的是测试在Lectora inspire软件辅助下对运动系统材料进行互动学习对提高学习效果的有效性。本研究采用预实验方法,共涉及36名参与者。使用测试问题和问卷的数据收集技术。数据分析采用Wilcoxon检验。本研究结果表明,在运动材料上使用交互式Lectora Inspire软件的有效性可以改善学生的学习成果,p值为0.006,其中p值<α = 0.05。因此,Lectora Inspire软件的应用可以作为一种解决方案,特别是作为一种学习创新形式的在线学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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