INTERACTIVE EDUCATIONAL CONTENT OF A RELEVANT EDUCATIONAL ENVIRONMENT IN ANDRAGOGY

Nataliia Sokulska, Nadiia Huzyk, Viktor Kmin
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Abstract

Acquiring education, such as elementary, secondary, pre-university, and higher education, is not only affordable, but also competitive today. The labor market dictates the main directions of choosing a future profession together with education for its acquisition. In addition to the attractiveness of the future profession, an important role is played by the prestige of the educational institution, the quality of education in it, the availability of scholarships and other student support programs. The rating of an educational institution is influenced by: the high level of its teaching staff; openness, transparency of educational programs; innovative approaches to the educational process; classroom fund equipped with means of simulation modeling of work processes for the future profession, availability of educational materials. Therefore, in some places, the main task for the staff of an educational institution is the wide application of modern innovative approaches to conducting classes on the use of information technologies, because, as experience shows, an interested student demonstrates a better learning result, has greater motivation and inspiration to study. Mobile learning (distance learning) can be attributed to interactive educational content of a relevant learning environment, i.e. an environment in which learning meets the needs of the listener. Educational services for mobile (distance) learning began to develop long before the spread of the COVID-19 pandemic around the world but gained special value precisely during this period. Among the most popular are MOODLE, GoogleКлас, WebTutor end else. In off-line mode an example of informatization is the "broadcasting from one to several devices" such as using multimedia tools such as interactive boards and listeners' gadgets, the special software of which allows working with texts and objects, audio and video materials, Internet resources, making handwritten notes directly on top of open documents and saving information. For developing a relevant learning environment, it’s advisable to use dynamic materials such as testing, surveys, feedback, which are created on the basis of game services Google-forms, QUIZIZZ, Kahoot. These services provide distance learning through the creation of current, control and homework tasks in the format of quizzes and tests, the organization of competitions, allow controlling of knowledges level through testing, surveys, as well as the presentation of new material from any discipline in a gaming forms.
性学相关教育环境的互动式教育内容
获得教育,如初等、中等、大学预科和高等教育,今天不仅负担得起,而且具有竞争力。劳动力市场决定了选择未来职业的主要方向,以及获得职业的教育。除了未来职业的吸引力之外,教育机构的声望、教育质量、奖学金和其他学生支持计划也起着重要作用。一所教育机构的评级受以下因素影响:教学人员的高水平;教育项目的公开性、透明度;教育过程的创新方法;教室配备基金模拟手段,为未来职业的工作流程建模,提供教材。因此,在一些地方,教育机构工作人员的主要任务是广泛应用现代创新方法来教授使用信息技术的课程,因为经验表明,感兴趣的学生表现出更好的学习效果,有更大的学习动机和灵感。移动学习(远程学习)可归因于相关学习环境的交互式教育内容,即学习满足听者需求的环境。早在COVID-19大流行在全球蔓延之前,移动(远程)学习教育服务就开始发展,但正是在这一时期获得了特殊价值。其中最受欢迎的是MOODLE, GoogleКлас, WebTutor等。在离线模式下,信息化的一个例子是“从一台设备到多台设备的广播”,例如使用交互式板和听众小工具等多媒体工具,其专用软件可以处理文本和对象,音视频资料,互联网资源,直接在打开的文件上手写笔记并保存信息。为了开发一个相关的学习环境,建议使用动态材料,如测试、调查、反馈,这些都是基于游戏服务Google-forms、QUIZIZZ、Kahoot创建的。这些服务提供远程学习,通过创建当前,控制和家庭作业任务的形式测验和测试,组织比赛,允许控制知识水平通过测试,调查,以及从任何学科的新材料呈现在游戏形式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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