PENDAMPINGAN PELATIHAN DALAM MENGIMPLEMENTASIKAN “GAME EDUKASI MENGENAL PENDIDIKAN KEWARGANEGARAAN” DI SMKN 1 MAKASSAR

Syamsumar Bustamin, Ika Triwati, Aqila Al Afif Fadhil
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Abstract

Education is a process that involves imparting knowledge, skills, and values to students by more experienced or knowledgeable educators. The aim of education is to improve students' understanding, knowledge, and skills. The educational process involves interaction between teachers and students and can be done through various methods, including the use of learning media. Learning media refers to tools, resources, or methods used in the learning process to help students understand information better. Learning media can be physical objects or digital media, such as textbooks, videos, animations, or educational software. The aim of using learning media is to increase the effectiveness of learning by presenting interesting, interactive content and making it easier to understand concepts. In the context of citizenship education, interesting learning media can help students understand topics such as country history, government systems, citizens' rights and obligations, democratic values, global perspectives, and social and political involvement. One form of effective learning media is educational games, which can provide an interactive and fun learning experience for students. In implementing interesting learning media, there are several obstacles faced by teachers and students. Some of these obstacles include incompatibility with learning materials and objectives, lack of digital skills, lack of training and support, difficulty in adapting to student needs, and the time and preparation required. To overcome these obstacles, steps that can be taken include implementing training and skills development for teachers, encouraging collaboration between teachers, developing relevant and interesting content, understanding students' needs and learning styles, and encouraging innovation and creativity in media development. learning. Through the implementation of these steps, it is hoped that citizenship learning at SMKN 1 Makassar can become more interesting, interactive, and effective. Teachers and students will have a more enjoyable and meaningful learning experience, thereby increasing their understanding and involvement in citizenship education.
在smkn1 MAKASSAR执行“教育了解公民教育游戏”方面的培训
教育是由更有经验或知识渊博的教育者向学生传授知识、技能和价值观的过程。教育的目的是提高学生的理解力、知识和技能。教育过程涉及教师和学生之间的互动,可以通过各种方法完成,包括使用学习媒体。学习媒介是指在学习过程中用来帮助学生更好地理解信息的工具、资源或方法。学习媒体可以是实物或数字媒体,如教科书、视频、动画或教育软件。使用学习媒体的目的是通过呈现有趣、互动的内容,使其更容易理解概念,从而提高学习的有效性。在公民教育的背景下,有趣的学习媒体可以帮助学生了解国家历史、政府制度、公民的权利和义务、民主价值观、全球视野、社会和政治参与等主题。教育游戏是一种有效的学习媒介,它可以为学生提供互动和有趣的学习体验。在实施有趣的学习媒体过程中,教师和学生都面临着一些障碍。其中一些障碍包括与学习材料和目标不兼容,缺乏数字技能,缺乏培训和支持,难以适应学生的需求,以及所需的时间和准备。为了克服这些障碍,可以采取的步骤包括对教师进行培训和技能发展,鼓励教师之间的合作,开发相关和有趣的内容,了解学生的需求和学习方式,以及鼓励媒体发展中的创新和创造力。学习。通过这些步骤的实施,希望SMKN 1望加锡的公民学习变得更加有趣、互动和有效。教师和学生将有一个更愉快和有意义的学习经历,从而增加他们对公民教育的理解和参与。
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