Knowledge Management Using Storytelling with Infographics to Develop Creativity of Undergraduate Students

Q3 Social Sciences
Virawan Amnouychokanant
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Abstract

Creativity is one of the most marketable skills in the digital age. The main purpose of this study is to explore and enhance the creativity of undergraduate students through knowledge management using storytelling with infographics. In this study, an experiment was conducted with 40 third- and fourth-year students from various majors of the Faculty of Arts at Silpakorn University. All participants had enrolled in the Multimedia Design and Production course. A one-group quasi-experiment with a pretest and posttest design was used. Several instruments were employed, including a creativity assessment form, a self-creativity assessment form, an infographic assessment form, and an infographic design attitudes questionnaire. Initially, participants were asked to complete the self-creativity assessment form and the creativity assessment form. During the sessions, all participants were taught using storytelling with infographics. After they finished designing the infographics, the instructor assessed the students’ work using a rubric for infographic assessment. Additionally, students evaluated their own work. At the end of the course, the students were asked to retake the self-creativity assessment form and creativity assessment form. The results showed that students’ creativity scores were significantly higher in all components (e.g., originality, fluency, flexibility, and elaboration). Moreover, most students received average scores in infographic design at the advanced level. However, students were found to lack confidence and courage in expressing diverging ideas. This highlights the challenges for instructors and learning designers in researching and developing suitable and effective methods to boost students’ confidence and encourage thinking outside the box.
运用信息图表讲故事的知识管理培养大学生的创造力
创造力是数字时代最具市场价值的技能之一。本研究的主要目的是探讨透过资讯图表讲故事的知识管理,提升大学生的创造力。在本研究中,实验对象是40名来自实帕坤大学文学院不同专业的三年级和四年级学生。所有参加者均修读多媒体设计及制作课程。采用前测和后测设计的单组准实验。本研究采用了创造力评估表、自我创造力评估表、信息图表评估表和信息图表设计态度问卷。首先,被试完成自我创造力评估表和创造力评估表。在会议期间,所有参与者都学习了使用信息图表讲故事的方法。在他们完成信息图表的设计后,教师使用信息图表评估的标准来评估学生的工作。此外,学生们还评估了自己的作业。课程结束时,学生们被要求重新填写自我创造力评估表和创造力评估表。结果表明,学生的创造力得分在所有组成部分(如原创性、流畅性、灵活性和阐述)都显著更高。此外,大多数学生在信息图表设计方面的平均成绩达到高级水平。然而,学生们在表达不同观点时缺乏信心和勇气。这凸显了教师和学习设计师在研究和开发合适和有效的方法来提高学生的信心和鼓励思维的挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.10
自引率
0.00%
发文量
220
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