Design as a cultural phenomenon

Aleksandra Vladimirovna Pankratova
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引用次数: 1

Abstract

The object of the study is culture in terms of its aesthetic component (art and design). The subject of the study is design as a cultural phenomenon. The author suggests that design from a philosophical point of view contains meanings that are not described by the traditional number of aesthetic categories. The author demarcates the categories "design" with the categories "art" and "aesthetic", consistently identifying differences in the following parameters: 1. functional difference; 2. difference of origin; 3. semiotic difference. Having distinguished the design category from the art category, the author reveals the specific semiurgical essence of the design category. Semiurgic design is associated with projective activity, that is, the activity of creating new signs. Design is associated with the design of secondary reality and the gradual doubling of the world. The main conclusion of the study is an attempt to derive the formula of the philosophical content of the category "design". The philosophical category "design" is associated with the aesthetic organization of secondary reality and is characterized by projectivity (orientation to innovation), transitivity (orientation to real application), functionality (orientation to optimal application), immanence (lack of connections with the transcendent) and semiurgicity – the function of creating new signs. The semiurgic nature of design lies in the constant reproduction of itself, since the discourse of design "new" becomes synonymous with design and loses the meaning of the dialectical negation of "old". The design is associated with the symbolic doubling of the world. Moreover, this doubling does not increase the meaning and value of being, but, on the contrary, enhances the illusory nature of being, since design, unlike art, is not associated with pointing to a transcendent reality.
设计是一种文化现象
研究的对象是文化,就其美学成分(艺术和设计)而言。本研究的主题是设计作为一种文化现象。作者认为,从哲学的角度来看,设计包含着传统的美学范畴所不能描述的意义。作者将“设计”与“艺术”和“美学”这两个范畴进行了划分,并一致地发现了以下参数的差异:1。功能的影响;2. 产地差异;3.符号不同。在区分了设计范畴与艺术范畴的基础上,揭示了设计范畴特有的半学本质。半语言设计与投射活动有关,即创造新标志的活动。设计与二次现实的设计和世界的逐渐加倍有关。本研究的主要结论是试图推导出“设计”范畴的哲学内容公式。哲学范畴“设计”与次要现实的美学组织有关,其特点是投射性(面向创新)、传递性(面向实际应用)、功能性(面向最佳应用)、内在性(缺乏与超越的联系)和半迫切性(创造新符号的功能)。设计的符号化本质在于对自身的不断再生产,因为设计的“新”话语成为设计的同义词,失去了对“旧”的辩证否定的意义。该设计与世界的象征性加倍有关。此外,这种双重并没有增加存在的意义和价值,相反,增强了存在的虚幻本质,因为设计不像艺术,与指向一个超越的现实无关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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