Deep-Learning Realtime Upsampling Techniques in Video Games

Biruk Mengistu
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Abstract

This paper addresses the challenge of keeping up with the ever-increasing graphical complexity of video games and introduces a deep-learning approach to mitigating it. As games get more and more demanding in terms of their graphics, it becomes increasingly difficult to maintain high-quality images while also ensuring good performance. This is where deep learning super sampling (DLSS) comes in. The paper explains how DLSS works, including the use of convolutional autoencoder neural networks and various other techniques and technologies. It also covers how the network is trained and optimized, as well as how it incorporates temporal antialiasing and frame generation techniques to enhance the final image quality. We will also discuss the effectiveness of these techniques as well as compare their performance to running at native resolutions.
视频游戏中的深度学习实时上采样技术
本文讨论了如何跟上电子游戏不断增加的图形复杂性,并介绍了一种深度学习方法来缓解这一挑战。随着游戏对图像的要求越来越高,在保证良好性能的同时保持高质量图像变得越来越困难。这就是深度学习超级抽样(DLSS)的用武之地。本文解释了DLSS的工作原理,包括卷积自编码器神经网络和各种其他技术和技术的使用。它还涵盖了如何训练和优化网络,以及它如何结合时间抗混叠和帧生成技术来增强最终图像质量。我们还将讨论这些技术的有效性,并将它们的性能与在本机分辨率下运行进行比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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