A Grounded Conceptual Model for Ownership Types in Rust

IF 2.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Crichton, Will, Gray, Gavin, Krishnamurthi, Shriram
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Abstract

Programmers learning Rust struggle to understand ownership types, Rust’s core mechanism for ensuring memory safety without garbage collection. This paper describes our attempt to systematically design a pedagogy for ownership types. First, we studied Rust developers’ misconceptions of ownership to create the Ownership Inventory, a new instrument for measuring a person’s knowledge of ownership. We found that Rust learners could not connect Rust’s static and dynamic semantics, such as determining why an ill-typed program would (or would not) exhibit undefined behavior. Second, we created a conceptual model of Rust’s semantics that explains borrow checking in terms of flow-sensitive permissions on paths into memory. Third, we implemented a Rust compiler plugin that visualizes programs under the model. Fourth, we integrated the permissions model and visualizations into a broader pedagogy of ownership by writing a new ownership chapter for The Rust Programming Language , a popular Rust textbook. Fifth, we evaluated an initial deployment of our pedagogy against the original version, using reader responses to the Ownership Inventory as a point of comparison. Thus far, the new pedagogy has improved learner scores on the Ownership Inventory by an average of 9
Rust中所有权类型的基础概念模型
学习Rust的程序员很难理解所有权类型,这是Rust在没有垃圾收集的情况下确保内存安全的核心机制。本文描述了我们系统设计所有权类型教学法的尝试。首先,我们研究了Rust开发人员对所有权的误解,以创建所有权清单,这是一种衡量个人所有权知识的新工具。我们发现Rust学习者不能连接Rust的静态和动态语义,比如确定为什么一个病态的程序会(或不会)表现出未定义的行为。其次,我们创建了一个Rust语义的概念模型,该模型根据进入内存的路径上的流敏感权限来解释借用检查。第三,我们实现了一个Rust编译器插件,它可以将模型下的程序可视化。第四,我们通过为流行的Rust教科书《Rust编程语言》编写新的所有权章节,将权限模型和可视化集成到更广泛的所有权教学法中。第五,我们利用读者对所有权清单的反应作为比较点,评估了我们的教学法与原始版本的初始部署。到目前为止,新的教学方法已经使学习者在“所有权清单”上的得分平均提高了9分
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来源期刊
Proceedings of the ACM on Programming Languages
Proceedings of the ACM on Programming Languages Engineering-Safety, Risk, Reliability and Quality
CiteScore
5.20
自引率
22.20%
发文量
192
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