Generative Adversarial Networks Based Scene Generation on Indian Driving Dataset

IF 0.5 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS
K. Aditya Shastry, B.A. Manjunatha, T.G. Mohan Kumar, D.U. Karthik
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引用次数: 0

Abstract

The rate of advancement in the field of artificial intelligence (AI) has drastically increased over the past twenty years or so. From AI models that can classify every object in an image to realistic chatbots, the signs of progress can be found in all fields. This work focused on tackling a relatively new problem in the current scenario-generative capabilities of AI. While the classification and prediction models have matured and entered the mass market across the globe, generation through AI is still in its initial stages. Generative tasks consist of an AI model learning the features of a given input and using these learned values to generate completely new output values that were not originally part of the input dataset. The most common input type given to generative models are images. The most popular architectures for generative models are autoencoders and generative adversarial networks (GANs). Our study aimed to use GANs to generate realistic images from a purely semantic representation of a scene. While our model can be used on any kind of scene, we used the Indian Driving Dataset to train our model. Through this work, we could arrive at answers to the following questions: (1) the scope of GANs in interpreting and understanding textures and variables in complex scenes; (2) the application of such a model in the field of gaming and virtual reality; (3) the possible impact of generating realistic deep fakes on society.
基于生成对抗网络的印度驾驶数据集场景生成
在过去的二十年左右,人工智能(AI)领域的发展速度急剧增加。从可以对图像中的每个物体进行分类的人工智能模型到逼真的聊天机器人,在所有领域都可以找到进步的迹象。这项工作的重点是解决当前人工智能场景生成能力中一个相对较新的问题。虽然分类和预测模型已经成熟,并在全球范围内进入大众市场,但通过人工智能生成仍处于初级阶段。生成任务由人工智能模型学习给定输入的特征,并使用这些学习值生成全新的输出值组成,这些输出值最初不是输入数据集的一部分。生成模型最常见的输入类型是图像。生成模型最流行的架构是自动编码器和生成对抗网络(gan)。我们的研究旨在使用gan从场景的纯语义表示生成逼真的图像。虽然我们的模型可以用于任何类型的场景,但我们使用了印度驾驶数据集来训练我们的模型。通过这项工作,我们可以得出以下问题的答案:(1)gan在解释和理解复杂场景中的纹理和变量方面的范围;(2)该模型在游戏和虚拟现实领域的应用;(3)产生现实的深度假对社会可能产生的影响。
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来源期刊
Journal of ICT Research and Applications
Journal of ICT Research and Applications COMPUTER SCIENCE, INFORMATION SYSTEMS-
CiteScore
1.60
自引率
0.00%
发文量
13
审稿时长
24 weeks
期刊介绍: Journal of ICT Research and Applications welcomes full research articles in the area of Information and Communication Technology from the following subject areas: Information Theory, Signal Processing, Electronics, Computer Network, Telecommunication, Wireless & Mobile Computing, Internet Technology, Multimedia, Software Engineering, Computer Science, Information System and Knowledge Management. Authors are invited to submit articles that have not been published previously and are not under consideration elsewhere.
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