INTERPRETING BALINESE MYTHOLOGY-THEMED CHARACTER DESIGN SIGNIFICATION AS A VIRTUAL ENTITY IN ANIMATION

I Made Marthana Yusa, I Ketut Ardhana, I Nyoman Darma Putra, Ida Bagus Gde Pujaastawa
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Abstract

This article explores the significance of Balinese mythology-themed character design in animation as virtual entities, providing an in-depth analysis of their cultural signification and cultural implications, and their role in promoting social commentary and cultural preservation. Through the use of case studies, literature reviews and survey, the articles examines how various Balinese mythological figures including (Hanoman, Garuda, Barong, and Rangda) are portrayed in popular animated works and what cultural meanings are conveyed through their design choices. The article analysis reveals that Balinese mythology-themed character design in animation can reflect Bali cultural values, promote social commentary, beliefs, and traditions, serving as a means of preserving Balinese cultural heritage. Furthermore, the results demonstrate the importance of considering the cultural context in which mythology is presented in animation, as it can shape the interpretation of these virtual entities. Keywords: Balinese mythology-themed, character design, signification, virtual entity
解读峇里神话主题人物在动画中作为虚拟实体的设计意义
本文探讨峇里神话主题人物设计在动画中作为虚拟实体的意义,深入分析其文化意义和文化意蕴,以及在促进社会评论和文化保存方面的作用。通过案例研究,文献回顾和调查,文章探讨了各种巴厘岛神话人物,包括(Hanoman, Garuda, Barong和Rangda)如何在流行的动画作品中被描绘出来,以及通过他们的设计选择传达了什么文化意义。文章通过分析发现,动画中以巴厘神话为主题的人物设计可以体现巴厘文化价值观,促进社会评论、信仰和传统,是保护巴厘文化遗产的一种手段。此外,研究结果表明,考虑动画中呈现神话的文化背景很重要,因为它可以塑造对这些虚拟实体的解释。 关键词:巴厘神话题材,人物设计,意义,虚拟实体
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