Immersive Unit Visualization with Augmented Reality

IF 2.4 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Ana Beatriz Marques, Vasco Branco, Rui Costa, Nina Costa
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引用次数: 0

Abstract

Immersive Unit Visualization is an emergent form of visualization that arose from Immersive Analytics where, unlike traditional visualizations, each data point is represented by an individual visual mark in an immersive virtual environment. This practice has focused almost exclusively on virtual reality, excluding augmented reality (AR). This article develops and tests a prototype of an Immersive Unit Visualization (Floating Companies II) with two AR devices: head-mounted display (HMD) and hand-held display (HHD). Results from the testing sessions with 20 users were analyzed through qualitative research analysis and thematic coding indicating that, while the HHD enabled a first contact with AR visualization on a familiar device, HMD improved the perception of hybrid space by supporting greater stability of virtual content, wider field of view, improved spatial perception, increased sense of immersion, and more realistic simulation, which had an impact on information reading and sense-making. The materialization of abstract quantitative values into concrete reality through its simulation in the real environment and the ludic dimension stand out as important opportunities for this type of visualization. This paper investigates the aspects distinguishing two experiences regarding data visualization in hybrid space, and characterizes ways of seeing information with AR, identifying opportunities to advance information design research.
沉浸式单元可视化与增强现实
沉浸式单元可视化是一种新兴的可视化形式,起源于沉浸式分析,与传统的可视化不同,每个数据点都由沉浸式虚拟环境中的单个视觉标记表示。这种做法几乎只关注虚拟现实,不包括增强现实(AR)。本文使用头戴式显示器(HMD)和手持显示器(HHD)两种AR设备开发并测试了沉浸式单元可视化(Floating Companies II)的原型。通过定性研究分析和专题编码,对20名用户的测试结果进行了分析,结果表明,HHD使用户在熟悉的设备上首次接触AR可视化,而HMD通过支持更大的虚拟内容稳定性、更广阔的视野、改善的空间感知、增强的沉浸感和更逼真的模拟来改善混合空间的感知,从而对信息阅读和意义构建产生影响。通过在真实环境中的模拟,将抽象的定量值物质化为具体的现实,以及滑稽的维度是这种可视化的重要机会。本文研究了在混合空间中区分数据可视化的两种经验的方面,并描述了使用AR查看信息的方式,确定了推进信息设计研究的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Multimodal Technologies and Interaction
Multimodal Technologies and Interaction Computer Science-Computer Science Applications
CiteScore
4.90
自引率
8.00%
发文量
94
审稿时长
4 weeks
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