Proxy design: a method for involving proxy users to speak on behalf of vulnerable or unreachable users in co-design

IF 4.9 3区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE
Anna Sigridur Islind, Johan Lundin, Katerina Cerna, Tomas Lindroth, Linda Åkeflo, Gunnar Steineck
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Abstract

Purpose Designing digital artifacts is not a linear, straightforward process. This is particularly true when applying a user-centered design approach, or co-design, with users who are unable to participate in the design process. Although the reduced participation of a particular user group may harm the end result, the literature on solving this issue is sparse. In this article, proxy design is outlined as a method for involving a user group as proxy users to speak on behalf of a group that is difficult to reach. The article investigates the following research question: How can roleplaying be embedded in co-design to engage users as proxies on behalf of those who are unable to represent themselves? Design/methodology/approach The article presents a design ethnography spanning three years at a cancer rehabilitation clinic, where digital artifacts were designed to be used collaboratively by nurses and patients. The empirical data were analyzed using content analysis and consisted of 20 observation days at the clinic, six proxy design workshops, 21 telephone consultations between patients and nurses, and log data from the digital artifact. Findings The article shows that simulated consultations, with nurses roleplaying as proxies for patients ignited and initiated the design process and enabled an efficient in-depth understanding of patients. Moreover, the article reveals how proxy design as a method further expanded the design. The study findings illustrate: (1) proxy design as a method for initiating design, (2) proxy design as an embedded element in co-design and (3) six design guidelines that should be considered when engaging in proxy design. Originality/value The main contribution is the conceptualization of proxy design as a method that can ignite and initiate the co-design process when important users are unreachable, vulnerable or unable to represent themselves in the co-design process. More specifically, based on the empirical findings from a design ethnography that involved nurses as proxy users speaking on behalf of patients, the article shows that roleplaying in proxy design is a fitting way of initiating the design process, outlining proxy design as an embedded element of co-design.
代理设计:一种在协同设计中让代理用户代表易受攻击或无法访问的用户发言的方法
设计数字工件不是一个线性的、直接的过程。当应用以用户为中心的设计方法或与无法参与设计过程的用户共同设计时,这一点尤其正确。虽然减少特定用户组的参与可能会损害最终结果,但解决这一问题的文献很少。在本文中,代理设计概述为一种方法,该方法将用户组作为代理用户,代表难以到达的组发言。本文调查了以下研究问题:如何将角色扮演嵌入到协同设计中,以吸引用户作为无法代表自己的人的代理?设计/方法/方法本文介绍了一个跨越三年的癌症康复诊所的设计人种志,其中设计了数字文物,供护士和患者协作使用。实证数据采用内容分析方法进行分析,包括20天的临床观察、6次代理设计研讨会、21次患者和护士之间的电话咨询以及来自数字工件的日志数据。研究结果表明,以护士角色扮演为代表的模拟会诊点燃并启动了设计过程,能够有效地深入了解患者。此外,本文还揭示了代理设计作为一种方法是如何进一步扩展设计的。研究结果表明:(1)代理设计作为启动设计的一种方法;(2)代理设计作为协同设计的嵌入元素;(3)从事代理设计时应考虑的六条设计准则。其主要贡献是将代理设计概念化,作为一种方法,当重要用户无法接触、脆弱或无法在协同设计过程中表现自己时,代理设计可以点燃并启动协同设计过程。更具体地说,基于一项设计民族学的实证发现,其中护士作为代表患者发言的代理用户,本文表明,代理设计中的角色扮演是启动设计过程的合适方式,将代理设计概述为协同设计的嵌入元素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Information Technology & People
Information Technology & People INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
8.20
自引率
13.60%
发文量
121
期刊介绍: Information Technology & People publishes work that is dedicated to understanding the implications of information technology as a tool, resource and format for people in their daily work in organizations. Impact on performance is part of this, since it is essential to the well being of employees and organizations alike. Contributions to the journal include case studies, comparative theory, and quantitative research, as well as inquiries into systems development methods and practice.
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