Use of E-Resources as an Effective Means of Organizing an Educational Quest in An Institution of Higher Education

Tetiana Horokhova, Olha Zarudnia
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Abstract

The article explores the possibilities of using e-resources for organizing an educational quest in higher education institutions. Presented different approaches to defining the essence of the concepts of «quest», «online quest», «web quest» (as a technique, means, method, approach, learning technology) in the scientific, pedagogical and methodological literature. The article defines online quest as a game-based pedagogical technology and reveals its role in the formation of students' key, professional, linguistic and communicative competencies, acquisition of skills of independent research and improvement of group interaction skills. The authors have identified and characterized the main stages of implementing an online quest, as well as revealed the principles of selecting educational resources and identified aspects of creating tasks. The structure of an online educational quest using digital tools is described. Main attention is paid to the group work of the participating teams on the Learningapps online platform and the Padlet online board, especially their potential during the interactive online quest «Language Marathon» at Borys Grinchenko Kyiv University is substantiated. Showed examples of linguistic, literary and creative tasks are presented, evaluation criteria are highlighted and the principles of interpretation of the results are formulated. The role of the online quest in the formation of students' cultural and linguistic personality is substantiated and the advantages of this approach are identified, in particular, increasing students' motivation and acquiring a number of general professional and linguistic competencies. The relevance and expediency of organizing an educational quest using electronic resources in higher education institutions are empirically confirmed.
利用电子资源是高校组织教育探索的有效手段
本文探讨了利用电子资源组织高校教育探索的可能性。在科学、教学和方法论文献中,提出了不同的方法来定义“探索”、“在线探索”、“网络探索”概念的本质(作为一种技术、手段、方法、途径、学习技术)。本文将网络探索定义为一种基于游戏的教学技术,揭示了它在培养学生的关键能力、专业能力、语言能力和交际能力、获得自主研究技能和提高群体互动能力方面的作用。作者确定并描述了实现在线任务的主要阶段,揭示了选择教育资源的原则,并确定了创建任务的各个方面。描述了使用数字工具的在线教育任务的结构。主要关注的是参与团队在Learningapps在线平台和Padlet在线论坛上的小组工作,特别是他们在鲍里斯格林琴科基辅大学互动在线任务“语言马拉松”中的潜力。展示了语言、文学和创造性任务的例子,强调了评估标准,并制定了解释结果的原则。在线探索在学生文化和语言个性形成中的作用得到了证实,并确定了这种方法的优势,特别是增加学生的动机和获得一些一般的专业和语言能力。利用电子资源组织高校教育探索的相关性和方便性得到了实证验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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11
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6 weeks
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