3D Scene Graph Generation Using Prior Knowledge from Large Language Model (LLM)

Ho-Jun Baek, Incheol Kim
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Abstract

In this paper, we propose a novel 3D scene graph generation model, L3DSG, which can make use of rich prior knowledge obtained from large language model (LLM) by prompt engineering. The proposed model is built upon our previous 3D scene graph generation model, C3DSG, that adopts Point Transformer as 3D geometric feature extractor and uses the NE-GAT graph neural network as context reasoner. The new proposed model addresses the inability of C3DSG to utilize prior knowledge on indoor physical environments. It focuses on issues of how to obtain prior knowledge from LLM and how to make use of it for predicting objects and their relations effectively. The proposed model is extended from C3DSG by adding several elaborate modules to prompt, encode, and fuse prior knowledge from LLM. Through various experiments using the benchmark dataset 3DSSG, we show the superiority of the proposed model.
基于LLM先验知识的三维场景图生成
本文提出了一种新的三维场景图生成模型L3DSG,该模型可以利用大语言模型(large language model, LLM)中丰富的先验知识。该模型是在我们之前的三维场景图生成模型C3DSG的基础上建立的,C3DSG采用Point Transformer作为三维几何特征提取器,并使用NE-GAT图神经网络作为上下文推理器。新提出的模型解决了C3DSG无法利用室内物理环境的先验知识的问题。重点研究了如何从LLM中获取先验知识,以及如何利用先验知识有效地预测对象及其关系。该模型是在C3DSG的基础上扩展而来的,通过添加一些精细的模块来提示、编码和融合来自LLM的先验知识。通过使用基准数据集3DSSG的各种实验,我们证明了所提出模型的优越性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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