An Analysis of Usability on Secondary Functions for the Hearing Impaired to Enjoy Metaverse Contents - Focusing on popular music concerts -

Nam-Hee Kim, Soon-Bum Lim
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Abstract

Hearing-impaired people should be able to enjoy virtual reality content without discrimination. The development of metaverse has led to the success of virtual environment contents, including virtual concerts, but services for the deaf are still insufficient in this environment. In this paper, we present an auxiliary solution for hearing-impaired people to enjoy metaverse concerts and made video test samples for usability evaluation. To demonstrate that the solutions presented in this study help hearing-impaired people enjoy metaverse concerts, we made video test materials that provide secondary functions such as motion captions and haptic vibration. Test materials that provide basic subtitles were compared with test materials that applied motion captions, haptic vibrations, and both. To this end, an effectiveness evaluation and satisfaction evaluation using the Likert scale were conducted, and then a subjective satisfaction-oriented interview was conducted. Providing motion captions and haptic vibration together resulted in a relatively high usability evaluation effectiveness score, and specific requirements, problems, and improvements were identified through user interviews. If actual programs are developed and distributed based on this study, the quality of cultural life can be improved in the virtual environment of the hearing-impaired people.
听觉障碍者欣赏虚拟世界内容的辅助功能可用性分析——以流行音乐会为例
听障人士应该能够不受歧视地享受虚拟现实内容。随着metaverse的发展,包括虚拟音乐会在内的虚拟环境内容获得了成功,但在这种环境下,对聋人的服务仍然不足。本文提出了一种帮助听障人士欣赏虚拟音乐会的辅助解决方案,并制作了视频测试样本进行可用性评估。为了证明本研究提出的解决方案可以帮助听障人士欣赏虚拟音乐会,我们制作了视频测试材料,提供运动字幕和触觉振动等次要功能。提供基本字幕的测试材料与应用运动字幕、触觉振动和两者兼而有之的测试材料进行了比较。为此,采用李克特量表进行有效性评价和满意度评价,然后进行主观满意度访谈。同时提供运动字幕和触觉振动导致了相对较高的可用性评估有效性得分,并通过用户访谈确定了具体的需求、问题和改进。如果在本研究的基础上开发和发布实际的节目,可以提高听障人群在虚拟环境中的文化生活质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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