Cesar Santalo, Andrew J. Corsa, Alex Duque, Ariel Baron-Robbins
{"title":"The Boca Bauhaus Marcel Breuer, BRiC and Lynn University’s NFT museum","authors":"Cesar Santalo, Andrew J. Corsa, Alex Duque, Ariel Baron-Robbins","doi":"10.1080/14626268.2023.2273532","DOIUrl":null,"url":null,"abstract":"ABSTRACT‘Art and Technology – A New Unity.’ This was a slogan of the Bauhaus art school, but it could also be a slogan for digital artworks that have been minted as NFTs. We trace the lineage of the idea of the unity of art and technology from: the Bauhaus art school, which operated from 1919–1933; to buildings in Boca Raton that were co-designed in the late 1960s by a former Bauhaus teacher, Marcel Breuer; to an exhibit of the Lynn University NFT museum that, as of July 2023, is displayed in a building that was co-designed by Breuer and is now part of the Boca Raton Innovation Campus (BRiC). We juxtapose the Bauhaus’s approach to the unity of art and technology, understood by reflecting on Breuer’s architecture, with the unity of art and technology exemplified by NFT artworks. We argue that while audiences do not experience NFT artworks with the same ‘aura’ that audiences experienced when viewing artworks in the past, audiences can experience NFT artworks with what we call the ‘simulacrum’ of aura. Audiences can experience the simulacrum of aura because an NFT can be understood as original and authentic and cannot be identically reproduced.KEYWORDS: NFTDigital artMarcel BreuerBauhausAura AcknowledgementsWe are thankful for the feedback offered to us by Gianni D’Alerta, and Nava Dushi. We also appreciate the help of Amy An, who assisted with research and formatting.Disclosure statementNo potential conflict of interest was reported by the author(s).Notes1 Some NFTs store the digital file of an artwork directly in the NFT’s metadata, making it part of the token’s code. But storing the digital file like this is typically cost-prohibitive.2 This section draws from several of our earlier projects: #BocaBauhaus Citation2022A; Citation2022B.3 For a discussion of the spreading of media, see: Jenkins, Ford, and Green Citation2013.4 Many artists of non-digital artworks such as paintings and sculptures have also had their artworks stolen, re-signed, or copied in ways that make maintaining an accurate provenance or accurately establishing authenticity impossible.5 When an NFT stores in its metadata information about where an artwork is stored online rather than the artwork’s digital file, it could be that over time the information in an NFT might cease to direct those who view its information to an artwork or might direct them to different artworks, provided the artwork is deleted from where it is stored or replaced (cf. Liddell, Citation2022, 119). Nonetheless, the NFT itself remains the same and persists through time.6 For a discussion of the spreading of media, see: Jenkins, Ford, and Green Citation2013.Additional informationNotes on contributorsCesar SantaloCesar Santalo is founder of Lynn University’s NFT Museum and the Dean of the College of Communication and Design at Lynn University, 3601 N Military Trl, Boca Raton, FL 33431 (CSantalo@lynn.edu). Santalo held several roles at Univision and also worked for Telemundo/NBC Universal on Quibi. Santalo has illustrated, designed and animated live performances for shows such as the Latin Grammy's and Premio Lo Nuestro and for artists such as Cirque du Soleil, Juan Luis Guerra and Marc Anthony. He is currently pursuing a doctorate at St. Thomas University in Leadership and Innovation.Andrew J. CorsaAndrew J. Corsa holds a Ph.D. in Philosophy and is an Associate Professor in Lynn University’s College of Arts and Sciences. He has written papers reflecting on digital art and philosophy that have been published in The British Journal of Aesthetics and Hyperrhiz. He has also written papers on the philosophy of literature, on philosophy in relation to theatre, on ethics, and on the history of philosophy.Alex DuqueAlex Duque is a Professor in the College of Communication and Design at Lynn University. Duque teaches courses which focus on the development of photorealistic 3D computer graphics and visual effects. His work has been published in national and worldwide advertisement campaigns for Nissan, Toyota, Renault, Ford, Energizer and Citibank amongst many others. His experience in the visual effects and 3d computer graphics field has aided some of the most significant advertisement agencies worldwide such as Young & Rubicam, Ogilvy and Mather, McCann Erickson, J. Walter Thompson, Leo Burnett, and Zimmerman advertising.Ariel Baron-RobbinsAriel Baron-Robbins is a Visiting Assistant Professor at Florida International University, and is also the founder and director of Loop Art Critique, an experimental residency programme in partnership with The MUD Foundation. She has an MFA in Interdisciplinary Studies from the University of South Florida and taught Digital Art for 12 years throughout South Florida. Throughout this time, she has exhibited her artwork and organized and participated in multiple panels at national and international art conferences. 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引用次数: 0
Abstract
ABSTRACT‘Art and Technology – A New Unity.’ This was a slogan of the Bauhaus art school, but it could also be a slogan for digital artworks that have been minted as NFTs. We trace the lineage of the idea of the unity of art and technology from: the Bauhaus art school, which operated from 1919–1933; to buildings in Boca Raton that were co-designed in the late 1960s by a former Bauhaus teacher, Marcel Breuer; to an exhibit of the Lynn University NFT museum that, as of July 2023, is displayed in a building that was co-designed by Breuer and is now part of the Boca Raton Innovation Campus (BRiC). We juxtapose the Bauhaus’s approach to the unity of art and technology, understood by reflecting on Breuer’s architecture, with the unity of art and technology exemplified by NFT artworks. We argue that while audiences do not experience NFT artworks with the same ‘aura’ that audiences experienced when viewing artworks in the past, audiences can experience NFT artworks with what we call the ‘simulacrum’ of aura. Audiences can experience the simulacrum of aura because an NFT can be understood as original and authentic and cannot be identically reproduced.KEYWORDS: NFTDigital artMarcel BreuerBauhausAura AcknowledgementsWe are thankful for the feedback offered to us by Gianni D’Alerta, and Nava Dushi. We also appreciate the help of Amy An, who assisted with research and formatting.Disclosure statementNo potential conflict of interest was reported by the author(s).Notes1 Some NFTs store the digital file of an artwork directly in the NFT’s metadata, making it part of the token’s code. But storing the digital file like this is typically cost-prohibitive.2 This section draws from several of our earlier projects: #BocaBauhaus Citation2022A; Citation2022B.3 For a discussion of the spreading of media, see: Jenkins, Ford, and Green Citation2013.4 Many artists of non-digital artworks such as paintings and sculptures have also had their artworks stolen, re-signed, or copied in ways that make maintaining an accurate provenance or accurately establishing authenticity impossible.5 When an NFT stores in its metadata information about where an artwork is stored online rather than the artwork’s digital file, it could be that over time the information in an NFT might cease to direct those who view its information to an artwork or might direct them to different artworks, provided the artwork is deleted from where it is stored or replaced (cf. Liddell, Citation2022, 119). Nonetheless, the NFT itself remains the same and persists through time.6 For a discussion of the spreading of media, see: Jenkins, Ford, and Green Citation2013.Additional informationNotes on contributorsCesar SantaloCesar Santalo is founder of Lynn University’s NFT Museum and the Dean of the College of Communication and Design at Lynn University, 3601 N Military Trl, Boca Raton, FL 33431 (CSantalo@lynn.edu). Santalo held several roles at Univision and also worked for Telemundo/NBC Universal on Quibi. Santalo has illustrated, designed and animated live performances for shows such as the Latin Grammy's and Premio Lo Nuestro and for artists such as Cirque du Soleil, Juan Luis Guerra and Marc Anthony. He is currently pursuing a doctorate at St. Thomas University in Leadership and Innovation.Andrew J. CorsaAndrew J. Corsa holds a Ph.D. in Philosophy and is an Associate Professor in Lynn University’s College of Arts and Sciences. He has written papers reflecting on digital art and philosophy that have been published in The British Journal of Aesthetics and Hyperrhiz. He has also written papers on the philosophy of literature, on philosophy in relation to theatre, on ethics, and on the history of philosophy.Alex DuqueAlex Duque is a Professor in the College of Communication and Design at Lynn University. Duque teaches courses which focus on the development of photorealistic 3D computer graphics and visual effects. His work has been published in national and worldwide advertisement campaigns for Nissan, Toyota, Renault, Ford, Energizer and Citibank amongst many others. His experience in the visual effects and 3d computer graphics field has aided some of the most significant advertisement agencies worldwide such as Young & Rubicam, Ogilvy and Mather, McCann Erickson, J. Walter Thompson, Leo Burnett, and Zimmerman advertising.Ariel Baron-RobbinsAriel Baron-Robbins is a Visiting Assistant Professor at Florida International University, and is also the founder and director of Loop Art Critique, an experimental residency programme in partnership with The MUD Foundation. She has an MFA in Interdisciplinary Studies from the University of South Florida and taught Digital Art for 12 years throughout South Florida. Throughout this time, she has exhibited her artwork and organized and participated in multiple panels at national and international art conferences. She currently lives in Miami Florida and New York City and works with The MUD Foundation and Lynn University
艺术与技术——新的统一。这是包豪斯艺术学校的口号,但它也可以是作为nft铸造的数字艺术品的口号。我们追溯了艺术与技术统一理念的渊源:包豪斯艺术学校,从1919年到1933年运作;到20世纪60年代末在博卡拉顿与包豪斯前教师马塞尔·布鲁尔(Marcel Breuer)合作设计的建筑;林恩大学NFT博物馆的展览,截至2023年7月,该博物馆将在布鲁尔共同设计的建筑中展出,该建筑现在是博卡拉顿创新园区(BRiC)的一部分。我们将包豪斯的方法与艺术和技术的统一并置,通过反思布鲁尔的建筑来理解,与NFT艺术作品所体现的艺术和技术的统一。我们认为,虽然观众在体验NFT艺术作品时不会像过去观看艺术作品时那样体验到同样的“光环”,但观众可以体验到我们称之为“光环”的NFT艺术作品。观众可以体验到光环的拟像,因为NFT可以被理解为原创性和真实性,不能被复制。感谢Gianni D 'Alerta和Nava Dushi给我们提供的反馈。我们也感谢Amy An的帮助,她在研究和格式方面提供了帮助。披露声明作者未报告潜在的利益冲突。注1:一些NFT将艺术品的数字文件直接存储在NFT的元数据中,使其成为令牌代码的一部分。但是像这样存储数字文件通常成本过高这个部分借鉴了我们早期的几个项目:#BocaBauhaus Citation2022A;Citation2022B.3关于媒体传播的讨论,见:Jenkins, Ford, and Green Citation2013.4许多非数字艺术作品(如绘画和雕塑)的艺术家的作品也被窃取、重新签名或复制,其方式使得保持准确的来源或准确地建立真实性是不可能的当NFT在其元数据中存储有关艺术品在线存储位置的信息而不是艺术品的数字文件时,随着时间的推移,NFT中的信息可能会停止将查看其信息的人引导到艺术品上,或者可能会将他们引导到不同的艺术品上,前提是艺术品从存储位置删除或替换(参见Liddell, Citation2022, 119)。尽管如此,NFT本身保持不变,并随着时间的推移而持续存在关于媒体传播的讨论,见:Jenkins, Ford, and Green Citation2013。其他信息贡献者说明塞萨尔·桑塔洛塞萨尔·桑塔洛是林恩大学NFT博物馆的创始人,也是林恩大学通信与设计学院院长,地址是3601 N Military Trl, Boca Raton, FL 33431 (CSantalo@lynn.edu)。Santalo曾在Univision担任多个职位,也曾在Quibi的Telemundo/NBC Universal工作。Santalo曾为拉丁格莱美奖和Premio Lo Nuestro等节目以及太阳马戏团(Cirque du Soleil)、胡安·路易斯·格拉(Juan Luis Guerra)和马克·安东尼(Marc Anthony)等艺术家的现场表演绘制、设计和动画。他目前正在圣托马斯大学攻读领导与创新博士学位。Andrew J. Corsa拥有哲学博士学位,是Lynn University’s College of Arts and Sciences的副教授。他撰写的关于数字艺术和哲学的论文发表在《英国美学杂志》和《Hyperrhiz》上。他还撰写了关于文学哲学、戏剧哲学、伦理学和哲学史的论文。Alex Duque是林恩大学传播与设计学院的教授。杜克教授的课程侧重于逼真的3D计算机图形和视觉效果的发展。他的作品曾在日产、丰田、雷诺、福特、劲量和花旗银行等众多公司的国内和全球广告活动中发表。他在视觉效果和3d计算机图形领域的经验帮助了世界上一些最重要的广告公司,如Young & Rubicam, Ogilvy and Mather, McCann Erickson, J. Walter Thompson, Leo Burnett和Zimmerman广告。Ariel Baron-Robbins是佛罗里达国际大学的客座助理教授,也是Loop Art criticism的创始人和总监,这是一个与MUD基金会合作的实验性驻地项目。她拥有南佛罗里达大学跨学科研究硕士学位,并在南佛罗里达教了12年的数字艺术。在此期间,她在国内和国际艺术会议上展出了她的作品,并组织和参加了多个小组讨论。她目前居住在佛罗里达州迈阿密和纽约市,并在MUD基金会和林恩大学工作
期刊介绍:
Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts