Postural Control Behavior in a Virtual Moving Room Paradigm

Hannah R. Freeman, Harish Chander, Sachini N. K. Kodithuwakku Arachchige, Alana J. Turner, J. Adam Jones, Zhujun Pan, Christopher Hudson, Adam C. Knight
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Abstract

Background: Taking inspiration from the classical 1974, “moving room experiment” by Lee and Aronson, a “virtual moving room paradigm (Vroom)” was designed using virtual reality (VR) to assess postural control behavior. Methods: Thirty healthy adults (age: 21 ± 1 years; height: 166.5 ± 7.3 cm; mass: 71.7 ± 16.2 kg) were tested for postural stability in a virtual moving room paradigm (Vroom). The Vroom consisted of randomized virtual and visual perturbations of the virtual room moving toward and away from the individual, during both unexpected and expected trials. Objective postural sway variables and subjective experiences to VR using the simulator sickness questionnaire as well as balance confidence scale were also assessed and analyzed using a two way (2 × 2 [2 moving room direction (Toward vs. Away) and 2 knowledge of moving room (unexpected vs. expected)] repeated measures analysis of variance (ANOVA), and a one-way repeated measures ANOVA and paired sample t-test, respectively at an alpha level of 0.05. Results: Significantly greater postural sway was observed when the virtual room moved toward the participant than when moving away, and when it moved unexpectedly, compared with the expected moving room. Significantly improved balance confidence with realistic immersion and without simulator sickness was also observed. Conclusions: Our findings provide evidence indicating that the virtual moving room induces postural perturbations that challenge the postural control system, especially when the moving room is unexpected and moves toward the individual. Additionally, increased balance confidence and realistic immersion in the virtual environment with no adverse effects of simulator sickness were observed, providing evidence for the beneficial effects of the Vroom. Thus, the Vroom can be an easy and cost-effective method to expose individuals to realistic, virtual, and visual perturbations that challenge the postural control system and increase balance confidence, with realistic immersion and without adverse effects.
虚拟移动房间模式下的姿势控制行为
背景:从经典的1974年Lee和Aronson的“移动房间实验”中获得灵感,利用虚拟现实(VR)设计了一个“虚拟移动房间范式(Vroom)”来评估姿势控制行为。方法:健康成人30例(年龄:21±1岁;高度:166.5±7.3 cm;体重:71.7±16.2 kg),在虚拟移动房间范式(Vroom)中测试姿势稳定性。虚拟房间由随机的虚拟和视觉干扰组成,在意外和预期的试验中,虚拟房间向个体移动或远离个体。使用模拟器疾病问卷和平衡置信度量表对虚拟现实的客观姿势摇摆变量和主观体验进行评估和分析,采用双向(2 × 2[2个移动房间方向(朝向vs.远离)和2个移动房间知识(意外vs.预期)]重复测量方差分析(ANOVA),以及单向重复测量方差分析和配对样本t检验,分别在α水平为0.05。结果:与预期的移动房间相比,当虚拟房间向参与者移动时,以及当它意外移动时,观察到的姿势摆动明显更大。还观察到,在真实沉浸和没有模拟器眩晕的情况下,平衡信心显著提高。结论:我们的研究结果提供了证据,表明虚拟移动房间会引起姿势扰动,从而挑战姿势控制系统,特别是当移动房间出乎意料并向个体移动时。此外,在没有模拟器眩晕的不利影响的情况下,观察到增加的平衡信心和真实沉浸在虚拟环境中,为Vroom的有益效果提供了证据。因此,Vroom可以是一种简单且经济有效的方法,使个体暴露于现实,虚拟和视觉扰动中,挑战姿势控制系统,增加平衡信心,具有真实的沉浸感,没有不利影响。
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