Investigation of the Effects of Game and Yoga Training on Social Integration and Subjective Wellness

Meriç ÖDEMİŞ, Emriye GÜMÜŞ
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Abstract

The aim of this study is to examine the effect of games played before yoga on social integration and the effect of yoga training on subjective wellness. A total of 34 people with a mean age of 24,885,20 years, who had never practised yoga before, participated in the study. The participants were divided into two groups as game-supported yoga group (n:17) and yoga-only group (n:17). The first group consisted of those who played intra-group acquaintance and mingling games before each beginner-level yoga practice and then practiced yoga (Game+Yoga), while the second group regularly participated in beginner-level yoga practices. Both groups were asked to fill out the Social Integration Scale in Sport (Yılmaz 2006) and Subjective Wellness Scale (Uysal 2014) before and after 8 weeks. Descriptive statistics, Independent T-test, Paired Sample T-test and One Way Anova test were used in the analysis of the data through Spss 24 software. As a result of the findings obtained from the research, it was seen that there was no significant difference between the groups in terms of social integration and subjective wellness in terms of pre and post test values (p>0.05). However, when in-group comparisons were examined, it was determined that there were statistically significant differences between the pre-post test (p<0.05). According to the results of the study, it can be said that game-supported yoga training has no effect on social integration, but 8-week yoga training positively affects the level of social integration and subjective wellness.
游戏和瑜伽训练对社会融合和主观健康影响的研究
本研究的目的是探讨瑜伽前玩游戏对社会融合的影响,以及瑜伽训练对主观健康的影响。共有34人参加了这项研究,平均年龄为24,88,年龄为5,20岁,以前从未练习过瑜伽。参与者被分为两组:游戏瑜伽组(n:17)和纯瑜伽组(n:17)。第一组的参与者在每次初级瑜伽练习前先玩小组内熟人和交际游戏,然后再练习瑜伽(游戏+瑜伽),而第二组则定期参加初级瑜伽练习。两组分别于8周前和8周后填写体育社会整合量表(Yılmaz 2006)和主观健康量表(Uysal 2014)。采用Spss 24软件对数据进行描述性统计、独立t检验、配对样本t检验和单因素方差分析。从研究结果来看,两组在社会整合和主观健康方面的测试前后值没有显著差异(p>0.05)。然而,当进行组内比较时,确定前后测试之间存在统计学显著差异(p<0.05)。根据研究结果,可以说游戏支持的瑜伽训练对社会融合没有影响,但8周的瑜伽训练对社会融合水平和主观健康有积极影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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