Metaverse and Extended Realities in Immersive Journalism: A Systematic Literature Review

IF 2.4 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Alberto Sanchez-Acedo, Alejandro Carbonell-Alcocer, Manuel Gertrudix, Jose Luis Rubio-Tamayo
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引用次数: 0

Abstract

Immersive journalism is a new form of media communication that uses extended reality systems to produce its content. Despite the possibilities it offers, its use is still limited in the media due to the lack of systematised and scientific knowledge regarding its application. This is a problem because it is a very powerful technology that changes the way audiences receive information and can be used both for new forms of storytelling that generate greater user engagement and for very sophisticated disinformation, which is why it is really important to study it. This study analyses articles published in the last 5 years that cover the use of extended technologies and the metaverse applied to immersive journalism. A systematic literature review applying PRISMA was carried out to identify literature within Web of Science, Scopus and Google Scholar (n = 61). Quantitative and qualitative analyses were conducted on the data collection techniques, the type of the data and the analysis techniques used. The results show a low level of methodological maturity, with research that is fundamentally descriptive and not very formalised, which limits the scope of its results and, therefore, the transfer of knowledge for its application in the configuration of new immersive journalistic products. The metaverse and extended technologies are considered independently and with distinct applications. It is concluded that research in this area is still in an initial exploratory and generalist stage that offers results that are not yet applicable to the promotion of this type of media format.
沉浸式新闻中的虚拟世界和扩展现实:系统的文献综述
沉浸式新闻是一种新的媒体传播形式,它使用扩展现实系统来生产其内容。尽管它提供了可能性,但由于缺乏关于其应用的系统和科学知识,它在媒体中的使用仍然有限。这是一个问题,因为它是一种非常强大的技术,它改变了观众接受信息的方式,既可以用于新形式的讲故事,产生更大的用户参与度,也可以用于非常复杂的虚假信息,这就是为什么研究它真的很重要。本研究分析了过去5年发表的文章,这些文章涵盖了扩展技术和虚拟世界在沉浸式新闻中的应用。应用PRISMA进行系统文献综述,在Web of Science、Scopus和Google Scholar中识别文献(n = 61)。对数据收集技术、数据类型和使用的分析技术进行了定量和定性分析。结果显示,方法成熟度较低,研究基本上是描述性的,不是很形式化,这限制了其结果的范围,因此,在新的沉浸式新闻产品配置中应用知识的转移。元技术和扩展技术被视为独立的,具有不同的应用程序。结论是,该领域的研究仍处于初步探索和通才阶段,其结果尚不适用于推广这种类型的媒体格式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Multimodal Technologies and Interaction
Multimodal Technologies and Interaction Computer Science-Computer Science Applications
CiteScore
4.90
自引率
8.00%
发文量
94
审稿时长
4 weeks
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