Enhancing the effectiveness of virtual reality in science education through an experimental intervention involving students’ perceived usefulness of virtual reality.

Joseph Ferdinand, Stephan Soller, Jens-Uwe Hahn, Jocelyn Parong, Richard Göllner
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Abstract

This study examined whether the effectiveness of virtual reality (VR) in science education could be enhanced by providing students with relevant information about VR’s usefulness before a virtual lesson. On the basis of expectancy–value theory, we manipulated students’ perceived usefulness of VR by using video priming before presenting a virtual biology lesson. We then assessed how the intervention affected students’ presence, interest in the virtual lesson, and learning achievement. Additionally, we tested the relationships between presence and learning outcomes. A sample of 196 students in Grade 10 was randomly assigned to a learning-usefulness condition, a daily-life-usefulness condition, or a control condition (no priming intervention) in VR. The results showed that students in both experimental conditions perceived VR as significantly more useful for learning and had greater learning achievement than those in the control condition. In addition, students in the daily-life-usefulness condition experienced less presence than those in the control condition, but there was no difference between the learning-usefulness condition and the control condition in this regard. However, the intervention had no effect on students’ interest in the virtual biology lesson. Moreover, students in the two experimental conditions did not differ from each other on any of the outcomes we considered. Furthermore, the results revealed that students’ presence was positively associated with their interest in the virtual lesson but was not related to their learning achievement when the intervention’s effects were controlled for. These findings suggest that students’ awareness of VR’s usefulness could be a factor in VR’s effectiveness.
通过涉及学生对虚拟现实的感知有用性的实验干预,提高虚拟现实在科学教育中的有效性。
本研究考察了虚拟现实(VR)在科学教育中的有效性是否可以通过在虚拟课程之前向学生提供有关VR有用性的相关信息来提高。在期望价值理论的基础上,我们在展示虚拟生物课之前,通过使用视频启动来操纵学生对VR有用性的感知。然后,我们评估了干预如何影响学生的存在、对虚拟课程的兴趣和学习成绩。此外,我们还测试了在场和学习成果之间的关系。在虚拟现实中,196名10年级学生被随机分配到学习有用性条件、日常生活有用性条件和对照条件(无启动干预)。结果表明,两种实验条件下的学生都认为虚拟现实对学习更有用,学习成绩显著高于对照组。此外,日常生活有用性组学生的存在感低于控制组,而学习有用性组与控制组在这方面没有差异。然而,干预对学生对虚拟生物课的兴趣没有影响。此外,两种实验条件下的学生在我们考虑的任何结果上都没有差异。此外,结果显示,当干预措施的影响被控制时,学生的存在与他们对虚拟课程的兴趣呈正相关,但与他们的学习成绩无关。这些发现表明,学生对虚拟现实有用性的认识可能是影响虚拟现实有效性的一个因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
8.30
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