The Effectiveness of Zepeto Game to Improve Students Speaking Skill

Afifah Nur Hidayati, Abdul Muin, Eulis Rahmawati
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Abstract

The purpose of this study was to determine the impact of Zepeto Game learning media on speaking skills in the second grade of MA Annida Al-Islamy Jakarta Barat. This study employed a quasi-experimental design with two classes as the sample. Furthermore, the research design of this study includes a pre-test, treatment, and post-test, with the XI MIPA 1 class acting as the experimental class and the XI MIPA 2 class acting as the control class. The researcher used 60 second-grade students as respondents to accomplish the goal of this study. They were then split into two groups: experimental and control. During the treatment process, the experimental group received Zepeto Game as learning media, while the control group received traditional instruction. According to the t-test calculation, to = 6,06 is greater than tt = 2,39, in the degree of significance 1% = 2,39, and in the degree of significance 5% = 1,67.
Zepeto游戏对提高学生口语能力的效果
本研究旨在探讨Zepeto Game学习媒体对雅加达小学二年级MA Annida Al-Islamy的口语能力的影响。本研究采用准实验设计,以两个班级为样本。为了完成本研究的目的,研究者选取了60名二年级学生作为调查对象。然后他们被分成两组:实验组和对照组。在治疗过程中,实验组接受Zepeto游戏作为学习媒介,对照组接受传统教学。根据t检验计算,to = 6,06大于tt = 2,39,在显著性程度上1% = 2,39,在显著性程度上5% = 1,67。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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