{"title":"The Effectiveness of Zepeto Game to Improve Students Speaking Skill","authors":"Afifah Nur Hidayati, Abdul Muin, Eulis Rahmawati","doi":"10.31294/wanastra.v15i1.14476","DOIUrl":null,"url":null,"abstract":"The purpose of this study was to determine the impact of Zepeto Game learning media on speaking skills in the second grade of MA Annida Al-Islamy Jakarta Barat. This study employed a quasi-experimental design with two classes as the sample. Furthermore, the research design of this study includes a pre-test, treatment, and post-test, with the XI MIPA 1 class acting as the experimental class and the XI MIPA 2 class acting as the control class. The researcher used 60 second-grade students as respondents to accomplish the goal of this study. They were then split into two groups: experimental and control. During the treatment process, the experimental group received Zepeto Game as learning media, while the control group received traditional instruction. According to the t-test calculation, to = 6,06 is greater than tt = 2,39, in the degree of significance 1% = 2,39, and in the degree of significance 5% = 1,67.","PeriodicalId":494692,"journal":{"name":"Wanastra","volume":"60 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Wanastra","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31294/wanastra.v15i1.14476","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The purpose of this study was to determine the impact of Zepeto Game learning media on speaking skills in the second grade of MA Annida Al-Islamy Jakarta Barat. This study employed a quasi-experimental design with two classes as the sample. Furthermore, the research design of this study includes a pre-test, treatment, and post-test, with the XI MIPA 1 class acting as the experimental class and the XI MIPA 2 class acting as the control class. The researcher used 60 second-grade students as respondents to accomplish the goal of this study. They were then split into two groups: experimental and control. During the treatment process, the experimental group received Zepeto Game as learning media, while the control group received traditional instruction. According to the t-test calculation, to = 6,06 is greater than tt = 2,39, in the degree of significance 1% = 2,39, and in the degree of significance 5% = 1,67.