An Overview of 3GPP Standardization for Extended Reality (XR) in 5G and Beyond

IF 0.7 Q4 TELECOMMUNICATIONS
Qinpei Luo, Hongliang Zhang, Minrui Xu, Boya Di, Anthony Chen, Shiwen Mao, Dusit Niyato, Zhu Han
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引用次数: 0

Abstract

In recent years, aiming to enhance and extend user experiences beyond the real world, Extended Reality (XR) has emerged to become a new paradigm that enables a plethora of applications [1], e.g., online gaming, online conferencing, social media, etc. XR refers to the human-machine interactions that combine real and virtual environments with the support of computing/communications technologies and wearable devices. The XR content is generated by providers or other users, including audio, video and other metadata. In general, the generated XR content is transmitted to XR devices and rendered into XR scenes (i.e., to generate an image from a 2D or 3D model by means of a computer program), where users can experience a hybrid experience of the real and virtual worlds.
5G及以后扩展现实(XR) 3GPP标准化概述
近年来,为了增强和扩展现实世界之外的用户体验,扩展现实(XR)已经成为一种新的范例,可以实现大量的应用程序,例如在线游戏,在线会议,社交媒体等。XR指的是在计算/通信技术和可穿戴设备的支持下,结合真实和虚拟环境的人机交互。XR内容由提供商或其他用户生成,包括音频、视频和其他元数据。一般来说,生成的XR内容被传输到XR设备并渲染成XR场景(即通过计算机程序从2D或3D模型生成图像),用户可以体验到真实世界和虚拟世界的混合体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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