John Ivan F. Almario, Rafael Luis G. Castro, Rafael Luis G. Castro, Carl Jemuel S. Pabustan, Christian Jay P. David, Allen J. Macabali, Julius Ceazar G. Tolentino, Luwy R. Valenzuela
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引用次数: 2
Abstract
Diversified development of educational strategies has been increasingly growing in the field of teacher education to address the challenges in residential-based learning brought by the virtual classroom setting. Necessarily, the application of game-based learning (GBL) is viewed to significantly contribute to complementing the students' learning deficiencies. Hence, this study was conducted to increase concept retention among pre-service physical educators (PSPEs) through a game-based assessment strategy called moneypoly game. This descriptive-qualitative collaborative action research study comprised 48 student-participants enrolled in the professional education course, “Curriculum and Assessment in Physical Education and Health Education for K to 12”, at a teacher education institution in Central Luzon, Philippines during the first semester of the academic year 2022-2023. Educational activities related to the moneypoly game were implemented multiple times during the face-to-face class sessions. Subsequently, open-ended reflective questionnaires were administered to obtain authentic and valid data to capture the increment of concept retention among the PSPEs. Adhering to Braun and Clarke’s Thematic Analysis technique, students’ responses were themed via qualitative analysis software powered by MAXQDA Analytics Pro 2022. Findings revealed three (3) emerging themes that helped learners retain long-term memory of the lessons' concepts. This includes (1) learners’ experiences in the moneypoly game that strengthen their concept retention, (2) contributing factors to students’ constant participation, and (3) significant recommendations to improve the game-based assessment strategy in the next cycle. These characteristics of the moneypoly game influenced the way that students learned and remembered information. This led to the perception that the intervention generated multiform driving forces for the learners' all-encompassing learning. The exploration and utilization of GBL could be applied to other areas of discipline to corroborate the findings made in this study.
为应对虚拟课堂环境给住校学习带来的挑战,教师教育领域越来越多地采用多元化发展的教育策略。因此,基于游戏的学习(GBL)的应用被认为对弥补学生的学习缺陷有重要的贡献。因此,本研究旨在通过一种基于游戏的评估策略,即金钱游戏,来提高职前体育工作者的概念记忆。这项描述性定性合作行动研究包括48名学生参与者,他们参加了菲律宾吕宋岛中部一所教师教育机构在2022-2023学年第一学期开设的专业教育课程“K至12年级体育和健康教育课程与评估”。在面对面的课堂上,多次实施了与聚钱游戏相关的教育活动。随后,通过开放式反思性问卷调查,获得真实有效的数据,以捕捉psp中概念保留的增量。秉承Braun and Clarke的主题分析技术,通过MAXQDA Analytics Pro 2022提供的定性分析软件,学生的回答被主题化。研究结果揭示了三个新兴主题,这些主题有助于学习者保持对课程概念的长期记忆。这包括(1)学习者在金钱游戏中的经验,加强他们的概念记忆,(2)促进学生持续参与的因素,以及(3)在下一个周期中改进基于游戏的评估策略的重要建议。多钱游戏的这些特点影响了学生学习和记忆信息的方式。这导致了一种感知,即干预为学习者的全方位学习产生了多种形式的驱动力。对GBL的探索和利用可以应用于其他学科领域,以证实本研究的发现。