Gamification in Education

Athanasios Christopoulos, Stylianos Mystakidis
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Abstract

Gamification, or gameful design, refers to the strategic application of game design principles, mechanics, and elements into non-game environments. It is often facilitated using digital platforms, aiming to solve problems, increase engagement, and motivate individuals towards their goals. The technique fosters a gameful and interactive experience, enhancing perceived autonomy, competence, and relatedness among users. With roots in fields like education, business, marketing, and services, gamification is a versatile tool that serves to enrich user experience and create value in a multitude of settings. The widespread impact of gamification across various sectors has transformed traditional methods of engagement, notably in education.
教育中的游戏化
游戏化或游戏化设计是指将游戏设计原则、机制和元素策略性地应用到非游戏环境中。它通常使用数字平台来促进,旨在解决问题,增加参与度,并激励个人实现目标。该技术促进了游戏和交互体验,增强了用户之间的自主性、能力和相关性。游戏化植根于教育、商业、营销和服务等领域,是一种多功能工具,可以丰富用户体验,并在多种环境中创造价值。游戏化在各个领域的广泛影响已经改变了传统的参与方式,尤其是在教育领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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