The Genesis and Self-Reliance of Indonesian Local Game Developers as the National Creative Workers in Contemporary Indonesia

Q1 Social Sciences
Sandy Allifiansyah
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引用次数: 0

Abstract

This study examines the contemporary condition of Indonesian local game developers as a part of the national creative workers. The case study method is applied in parallel with the participant’s observation and the results were retrieved by exploring and comparing interviews and observation findings. The subjects of this study include state-related ministries (The Ministry of Manpower and The Ministry of Tourism and Creative Economy), 12 founders of the Indonesian first-generation local game developer studios, 10 experienced local game workers, and two representatives of the Indonesian Game Association as a labor union. The results figured out the characteristics of Indonesian local game developers as youth-subcultural movements and recent challenges of state patronage, incentives, and human resource issues. The situation forced them to survive and organize a supportive labor union as a major incubator platform and crowdfunding scheme in developing local games.
当代印尼本土游戏开发者作为国家创意工作者的起源与自立
本研究考察了作为国家创意工作者的一部分的印尼本地游戏开发者的当代状况。案例研究方法与参与者的观察并行应用,并通过探索和比较访谈和观察结果来检索结果。本次研究的对象包括国家相关部委(人力部、旅游与创意经济部)、12位印尼第一代本土游戏开发工作室的创始人、10位经验丰富的本土游戏工作者、2位作为工会的印尼游戏协会代表。研究结果表明,印尼本地游戏开发者的特点是青年亚文化运动,以及最近国家赞助、激励和人力资源问题带来的挑战。这种情况迫使他们生存下来,并组织了一个支持性的工会,作为开发本地游戏的主要孵化平台和众筹计划。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Comunicacion y Sociedad
Comunicacion y Sociedad Social Sciences-Communication
CiteScore
3.20
自引率
0.00%
发文量
0
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