Informal Social-Emotional Learning in Gaming Affinity Spaces: Evidence From a Reddit Discussion Thread on Elden Ring

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH
André Czauderna, Sam von Gillern, Bradley Robinson
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Abstract

Background Over the past few years, there has been extensive discussion and research on social-emotional learning (SEL) in formal educational settings. However, there is limited research on SEL in informal learning contexts, including online sites such as gaming affinity spaces. Aim This qualitative study aimed to investigate the social-emotional competencies demonstrated by players in a Reddit discussion board focused on Elden Ring, a video game known for its challenging difficulty. Methods The study utilized theoretical qualitative thematic analysis on a focal thread at r/Eldenring. The thread had been upvoted over 18,000 times, included 2,363 comments encompassing 116,911 words, and had 997,765 readers when we extracted it for data analysis. Inductive codes were identified and grouped under preconceived themes based on the conceptual framework of the Collaborative for Academic, Social, and Emotional Learning (CASEL), which comprises five components: self-awareness, self-management, social awareness, relationship skills, and responsible decision-making. Findings The analysis revealed promising social-emotional competencies demonstrated by players across all five components of the CASEL framework. Players exhibited self-awareness by reflecting on their emotions and self-management by regulating their frustration and persevering through challenges. Social awareness was displayed by showing empathy and encouragement towards others, relationship skills by offering support and advice to fellow players, and responsible decision-making by analyzing situations, solving problems, and reflecting on gameplay experiences. Conclusion This study highlights the potential for informal SEL in gaming affinity spaces, as evidenced by players exhibiting social-emotional competencies during a Reddit discussion thread on Elden Ring. Future research should examine, among other aspects, the learning processes that facilitate the acquisition of social-emotional competencies in gaming affinity spaces and other informal learning environments, both online and offline. Additionally, special attention should be paid to the unique features of online platforms (like Reddit’s upvoting/downvoting) and their influence on users’ interactions and SEL.
游戏亲和性空间中的非正式社交情感学习:来自《Elden Ring》Reddit讨论的证据
在过去的几年里,社会情绪学习(SEL)在正规教育环境中得到了广泛的讨论和研究。然而,关于非正式学习环境(包括在线网站,如游戏亲和性空间)中SEL的研究有限。本定性研究旨在调查Reddit讨论版《Elden Ring》(游戏邦注:这是一款以挑战性难度著称的电子游戏)中玩家表现出的社交情感能力。方法对r/Eldenring的焦点线进行理论定性专题分析。这条帖子被点赞超过1.8万次,包括2363条评论,共计116911个单词,当我们提取它进行数据分析时,它有997765名读者。在学术、社会和情感学习协作(CASEL)概念框架的基础上,归纳编码被识别并按预先设定的主题进行分组,该框架包括五个部分:自我意识、自我管理、社会意识、关系技能和负责任的决策。研究结果表明,在CASEL框架的所有五个组成部分中,玩家都表现出了良好的社会情感能力。玩家通过反思自己的情绪来表现自我意识,通过调节挫折和坚持挑战来表现自我管理。社交意识表现为对他人表现出同情和鼓励,人际关系技能表现为向其他玩家提供支持和建议,负责任的决策表现为分析情况、解决问题和反思游戏体验。该研究强调了游戏亲和性空间中非正式SEL的潜力,正如玩家在《Elden Ring》的Reddit讨论中所展示的社交情感能力所证明的那样。未来的研究应该考察在游戏亲和性空间和其他非正式学习环境(包括在线和离线)中促进社交情感能力习得的学习过程。此外,还应特别注意在线平台的独特功能(如Reddit的upvoting/downvoting)及其对用户互动和SEL的影响。
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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