Smart Objects and Replicas: A Survey of Tangible and Embodied Interactions in Museums and Cultural Heritage Sites

IF 2.1 3区 计算机科学 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Daniele Duranti, Davide Spallazzo, Daniela Petrelli
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引用次数: 0

Abstract

Tangible and Embodied interactions are areas of research within HCI and Interaction design. They refer to a way in which interacting with computer systems is closer to the way we interact with the real world. Instead of using devices such as a computer or a phone, we interact using seemingly non-technological objects, by moving our bodies or by using gestures. Since the early 2000s, tangible and embodied interactions have been applied and researched also in Cultural Heritage and museums, in an attempt to overcome issues induced by screen-based devices that may disengage visitors from the objects, their materiality and the physicality of the visit. This article surveys tangible and embodied interactions in museums, over a period of two decades since 2000. Over 120 projects have been researched and analysed thematically to provide a categorization based on cultural communication, interaction features and museological aspects. This categorization offers a conceptualization of tangible and embodied interactions in museums and Cultural Heritage; it suggests a terminology to describe the design characteristics of tangible and embodied interaction interventions, therefore facilitating the orientation of future research efforts in the field.
智能对象和复制品:博物馆和文化遗产遗址中有形和具体化互动的调查
有形和具体化的交互是人机交互和交互设计的研究领域。它们指的是一种与计算机系统交互的方式更接近于我们与现实世界交互的方式。我们不再使用电脑或手机等设备,而是通过移动身体或使用手势,使用看似非科技的物体进行互动。自21世纪初以来,有形和具体化的互动也在文化遗产和博物馆中得到应用和研究,试图克服基于屏幕的设备引起的问题,这些设备可能会使游客脱离物体,它们的物质性和访问的物质性。本文调查了自2000年以来的二十年来博物馆中有形的和具体化的互动。对120多个项目进行了专题研究和分析,以提供基于文化交流、互动特征和博物馆学方面的分类。这种分类提供了博物馆和文化遗产中有形和具体互动的概念化;它提出了一个术语来描述有形和具身交互干预的设计特征,从而促进了该领域未来研究工作的方向。
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来源期刊
ACM Journal on Computing and Cultural Heritage
ACM Journal on Computing and Cultural Heritage Arts and Humanities-Conservation
CiteScore
4.60
自引率
8.30%
发文量
90
期刊介绍: ACM Journal on Computing and Cultural Heritage (JOCCH) publishes papers of significant and lasting value in all areas relating to the use of information and communication technologies (ICT) in support of Cultural Heritage. The journal encourages the submission of manuscripts that demonstrate innovative use of technology for the discovery, analysis, interpretation and presentation of cultural material, as well as manuscripts that illustrate applications in the Cultural Heritage sector that challenge the computational technologies and suggest new research opportunities in computer science.
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