{"title":"A72 Using Simulation as a Method of Assessment in Further Education","authors":"Ann Sunderland, Rebecca Weeks","doi":"10.54531/uina3995","DOIUrl":null,"url":null,"abstract":"While the use of simulation-based education (SBE) is embedded within clinical courses delivered in higher education, it’s use within further education is extremely limited, leading to a perception that students may be at a disadvantage, particularly those from a neurodiverse background, where kinesthetic learning is their preferred style [1]. The same principles also apply to assessment. Supported through funding from the NCFE (originally known as the Northern Council for Further Education), a pilot project was developed with the following objectives: To transform the assessment methodology within further education (FE) via the use of immersive technologies To facilitate collaborative development of bespoke virtual reality (VR) scenarios incorporating course learning outcomes (T level and Care Certificate) For digital technology students to work jointly with industry in VR development To gain feedback from students, employers and other key stakeholders with regards to using immersive technology as a method of assessment. Three prototype scenarios were developed in the iRIS platform to aid adherence to ASPiH and INACSL standards as well as collaboration across the development and project teams. The VR development was undertaken in Unity by digital students led by industry experts. The University of Huddersfield led on the evaluation of the project using a qualitative approach encompassing the three degrees of validity [2], using student and employer/stakeholder focus groups and 1:1 interviews both pre and post scenario testing. Discussions were transcribed and template analysis [3] applied. While final evaluation is still ongoing, initial findings are as follows: iRIS proved to be an invaluable platform for scenario development across organizations greatly aiding communication and decision-making Both students and faculty need have reached a minimum competency with the VR equipment and environment prior to assessment Course learning outcomes can be readily incorporated into bespoke VR scenarios VR would be a suitable mode for assessment for some learning outcomes but not all The prototype scenarios provided adequate realism, face and construct validity for assessing the identified learning outcomes VR simulation has the potential to be suitable and acceptable mode of delivery for assessment in health and social care. Funding applications have been submitted for phase two of the project which would include an impact study. Authors confirm that all relevant ethical standards for research conduct and dissemination have been met. The submitting author confirms that relevant ethical approval was granted, if applicable.","PeriodicalId":93766,"journal":{"name":"International journal of healthcare simulation : advances in theory and practice","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International journal of healthcare simulation : advances in theory and practice","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54531/uina3995","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
While the use of simulation-based education (SBE) is embedded within clinical courses delivered in higher education, it’s use within further education is extremely limited, leading to a perception that students may be at a disadvantage, particularly those from a neurodiverse background, where kinesthetic learning is their preferred style [1]. The same principles also apply to assessment. Supported through funding from the NCFE (originally known as the Northern Council for Further Education), a pilot project was developed with the following objectives: To transform the assessment methodology within further education (FE) via the use of immersive technologies To facilitate collaborative development of bespoke virtual reality (VR) scenarios incorporating course learning outcomes (T level and Care Certificate) For digital technology students to work jointly with industry in VR development To gain feedback from students, employers and other key stakeholders with regards to using immersive technology as a method of assessment. Three prototype scenarios were developed in the iRIS platform to aid adherence to ASPiH and INACSL standards as well as collaboration across the development and project teams. The VR development was undertaken in Unity by digital students led by industry experts. The University of Huddersfield led on the evaluation of the project using a qualitative approach encompassing the three degrees of validity [2], using student and employer/stakeholder focus groups and 1:1 interviews both pre and post scenario testing. Discussions were transcribed and template analysis [3] applied. While final evaluation is still ongoing, initial findings are as follows: iRIS proved to be an invaluable platform for scenario development across organizations greatly aiding communication and decision-making Both students and faculty need have reached a minimum competency with the VR equipment and environment prior to assessment Course learning outcomes can be readily incorporated into bespoke VR scenarios VR would be a suitable mode for assessment for some learning outcomes but not all The prototype scenarios provided adequate realism, face and construct validity for assessing the identified learning outcomes VR simulation has the potential to be suitable and acceptable mode of delivery for assessment in health and social care. Funding applications have been submitted for phase two of the project which would include an impact study. Authors confirm that all relevant ethical standards for research conduct and dissemination have been met. The submitting author confirms that relevant ethical approval was granted, if applicable.
虽然基于模拟的教育(SBE)的使用嵌入到高等教育的临床课程中,但它在继续教育中的使用非常有限,导致学生可能处于不利地位,特别是那些来自神经多样性背景的学生,他们的首选学习方式是动觉学习[1]。同样的原则也适用于评估。在NCFE(最初称为北方继续教育委员会)的资助下,开展了一个试点项目,目标如下:通过使用沉浸式技术来改变继续教育(FE)中的评估方法促进定制虚拟现实(VR)场景的协作开发,结合课程学习成果(T级和护理证书),使数字技术专业的学生与VR开发行业合作,以获取学生,雇主和其他主要利益相关者关于使用沉浸式技术作为评估方法的反馈。在iRIS平台中开发了三个原型场景,以帮助遵守ASPiH和INACSL标准,以及跨开发和项目团队的协作。VR开发是由行业专家领导的数字学生在Unity中进行的。哈德斯菲尔德大学(University of Huddersfield)领导了该项目的评估,使用了包括三个效度的定性方法[2],使用了学生和雇主/利益相关者焦点小组,以及场景测试前后的1:1访谈。对讨论进行转录并应用模板分析[3]。虽然最后评价仍在进行中,但初步调查结果如下:iRIS被证明是跨组织场景开发的宝贵平台,极大地帮助沟通和决策。在评估之前,学生和教师都需要达到对VR设备和环境的最低能力。课程学习成果可以很容易地纳入定制的VR场景。VR将是评估某些学习成果的合适模式,但不是所有的原型场景提供了足够的真实感。虚拟现实模拟有可能成为健康和社会护理评估的合适和可接受的交付模式。该项目第二阶段的拨款申请已提交,其中包括一项影响研究。作者确认已符合研究行为和传播的所有相关伦理标准。提交作者确认已获得相关的伦理批准(如适用)。