A50 The SEIPS game: An interprofessional teaching aid to promote understanding of human factors in healthcare

Ruth Millett, Eloise van Vuren, Jessica Wadsworth, Jennifer Blair
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Abstract

As a human-factors focused simulation centre, we begin all our simulation courses with a human factors workshop introducing participants to the SEIPS model of human factors [1]. This enables them to explore systems-based impacts on clinical practice during post-scenario debriefs. However, we have noticed that some participants struggle to identify and discuss human factor themes which impact on them in their workplace. We aimed to develop an innovative teaching aid which would promote participant understanding and engagement. Previous experience has provided evidence that participants enjoy simulation games. Therefore, we chose to develop a table-top game to play with participants based on the SEIPS work system. We worked with interprofessional colleagues to identify factors that help and hinder processes in the work system and categorized them under SEIPS headings. We made a series of cards based on these factors which participants collect. The winner was the person who collected a helpful card for each SEIPS heading first. We have piloted our SEIPS game with interprofessional faculty, including those with specialist expertise in human factors in healthcare. We surveyed participants to obtain feedback. Survey results so far include data contained in ‘Play’ is a kinaesthetic way of learning and helps embed ideas and thinking. It also can create opportunities for discussion on different headings for human factors and systems thinking. The examples are fun but are also realistic so helps you see how HF is relevant. With the examples of human factors in the game it could be useful for staff with little clinical experience. Liked the competitive element and the examples helped expand on what SEIPS was and how it could be relevant to lots of areas. SEIPS game participant survey results We have developed a SEIPS game to facilitate discussion of human factors in healthcare. This novel approach has received positive initial feedback following our pilot. We are confident we can now move forward to integrate our SEIPS game into our Foundation Doctor’s simulation programme from August 2023. Following this, we intend to continue the process of data collection and analysis, with the intention of incorporating our SEIPS game more widely across simulation courses within various clinical specialties in future. Authors confirm that all relevant ethical standards for research conduct and dissemination have been met. The submitting author confirms that relevant ethical approval was granted, if applicable.
A50 SEIPS游戏:一个跨专业的教学辅助工具,以促进对医疗保健中的人为因素的理解
作为一个以人为因素为重点的模拟中心,我们以人为因素研讨会开始所有的模拟课程,向参与者介绍人为因素的SEIPS模型[1]。这使他们能够在场景后汇报中探索基于系统的临床实践影响。然而,我们注意到,一些参与者很难识别和讨论在工作场所影响他们的人为因素主题。我们的目标是开发一种创新的教学辅助工具,以促进参与者的理解和参与。以往的经验证明,参与者喜欢模拟游戏。因此,我们选择在SEIPS工作系统的基础上开发一个桌面游戏供参与者一起玩。我们与跨专业的同事合作,确定工作系统中有助于和阻碍流程的因素,并将其归类为SEIPS标题。我们根据参与者收集的这些因素制作了一系列卡片。获胜者是首先为每个SEIPS标题收集有用卡片的人。我们已经与跨专业的教师进行了SEIPS游戏的试点,包括那些在医疗保健中的人为因素方面具有专业知识的教师。我们调查了参与者以获得反馈。到目前为止的调查结果包括“游戏”是一种动觉的学习方式,有助于嵌入想法和思考。它还可以为讨论人为因素和系统思维的不同标题创造机会。这些例子很有趣,但也很现实,可以帮助你了解HF是如何相关的。以游戏中的人为因素为例,它可能对缺乏临床经验的工作人员有用。我喜欢其中的竞争元素,这些例子也帮助我扩展了SEIPS是什么,以及它是如何与许多领域相关的。SEIPS游戏参与者调查结果我们开发了一个SEIPS游戏,以促进对医疗保健中的人为因素的讨论。在我们的试点之后,这种新颖的方法得到了积极的初步反馈。从2023年8月起,我们有信心将SEIPS游戏整合到基金会博士的模拟课程中。在此之后,我们打算继续进行数据收集和分析,以便在未来将我们的SEIPS游戏更广泛地整合到各种临床专业的模拟课程中。作者确认已符合研究行为和传播的所有相关伦理标准。提交作者确认已获得相关的伦理批准(如适用)。
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