A14 Does everyone see it the same? An evaluation of the alignment of perceived benefits of virtual simulation between undergraduate pharmacy students, faculty and stakeholders

Jonathan Davies
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Abstract

In the aftermath of the COVID-19 pandemic, where access to traditional simulation environments and experiences was necessarily restricted, increasing focus has been placed on the use of technology in simulation. The use of virtual patient simulations has been shown in literature to increase interest as well as provide opportunities to practice clinical reasoning [1]. Opportunities to develop clinical reasoning are of notable importance in undergraduate pharmacy education currently owing to ongoing changes in pharmacy education, where newly qualified pharmacists will be annotated as independent prescribers from 2026 [2]. Evidence on the extent to which views on the perceived uses and benefits of virtual simulation align between different user groups is limited. In a UK university, a programme of virtual simulation has been utilized since 2020 as a part of the undergraduate pharmacy curriculum. A mixed-methods study was run which aimed to evaluate the alignment of views of students, faculty and stakeholders (who were individuals involved in the design or implementation of virtual simulation products) on the potential uses, intended learning outcomes, and perceived benefits and weaknesses of virtual simulation. Following approval by the school research ethics committee, an electronic questionnaire was sent to final-year undergraduate pharmacy students who had experienced a programme of virtual simulation including a mixture of qualitative and quantitative questions relating to student perceptions of the use of virtual simulation in the curriculum. Semi-structured interviews were conducted with faculty members and stakeholders exploring their views on virtual simulation. Quantitative data were analysed by simple descriptive statistics, and a critical review of free-text responses was performed through grounded theory to identify emergent key themes. A total of 25 responses to student questionnaires were received. A total of seven interviews were performed, including three members of academic staff familiar with virtual simulation and four stakeholders responsible for the design or implementation of virtual simulation products. Students most commonly believed that virtual simulation could benefit their development of consultation skills, clinical history taking and physical assessment. Significant alignment between the perceptions of stakeholders and students on the uses and benefits of virtual simulation was demonstrated, but faculty members articulated a more limited list of perceived uses and benefits. The views of final-year undergraduate pharmacy students aligned strongly with stakeholders involved in the design or implementation of virtual simulation. The more limited views of faculty may represent a barrier to the full implementation of virtual simulation. Authors confirm that all relevant ethical standards for research conduct and dissemination have been met. The submitting author confirms that relevant ethical approval was granted, if applicable.
每个人的看法都一样吗?对本科药学学生、教师和利益相关者之间虚拟模拟的感知利益的评估
在2019冠状病毒病大流行之后,传统模拟环境和经验的使用必然受到限制,因此越来越重视在模拟中使用技术。文献显示,使用虚拟病人模拟可以增加兴趣,并提供实践临床推理的机会[10]。由于目前药学教育的不断变化,发展临床推理的机会在本科药学教育中非常重要,从2026年开始,新合格的药剂师将被注释为独立的开处方者。关于不同用户群体对虚拟模拟的感知用途和益处的看法在多大程度上一致的证据是有限的。在英国一所大学,自2020年以来,虚拟模拟课程已被用作本科药学课程的一部分。进行了一项混合方法研究,旨在评估学生、教师和利益相关者(参与虚拟仿真产品设计或实施的个人)对虚拟仿真的潜在用途、预期学习成果以及感知到的优点和缺点的看法。在得到学校研究伦理委员会的批准后,一份电子问卷被发给了经历过虚拟模拟课程的药学本科生,其中包括与学生对课程中使用虚拟模拟的看法有关的定性和定量问题。与教师和利益相关者进行了半结构化访谈,探讨他们对虚拟仿真的看法。定量数据通过简单的描述性统计进行分析,并通过扎根理论对自由文本回应进行批判性审查,以确定紧急的关键主题。我们共收到25份学生问卷的回复。共进行了七次访谈,其中包括三名熟悉虚拟仿真的学术人员和四名负责虚拟仿真产品设计或实施的利益相关者。学生普遍认为虚拟模拟有助于他们的咨询技能、临床病史和身体评估的发展。演示了利益相关者和学生对虚拟模拟的使用和好处的看法之间的显著一致性,但教师们明确了一个更有限的感知使用和好处列表。最后一年本科药学学生的观点与参与虚拟模拟设计或实施的利益相关者强烈一致。教师的观点较为有限,这可能是虚拟仿真全面实施的障碍。作者确认已符合研究行为和传播的所有相关伦理标准。提交作者确认已获得相关的伦理批准(如适用)。
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