Taking inspiration from becoming “one with a bike” to design human-computer integration

IF 4.5 2区 工程技术 Q1 COMPUTER SCIENCE, CYBERNETICS
Florian ‘Floyd’ Mueller, Juerg von Kaenel, Jonathan Duckworth, Josh Andres
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Abstract

Click to increase image sizeClick to decrease image size AcknowledgmentsFlorian ‘Floyd’ Mueller thanks the Australian Research Council, especially DP190102068, DP200102612 and LP210200656.Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationFundingThis work was supported by the Australian Research Council [DP190102068, DP20102612, LP210200656].Notes on contributorsFlorian ‘Floyd’ MuellerDr Florian ‘Floyd’ Mueller is a Professor in the department of Human-Centred Computing at Monash University in Melbourne, Australia, directing the Exertion Games Lab that investigates the coming together of technology, the human body and play. Previously, he was at RMIT, Stanford, University of Melbourne, Microsoft Research, MIT Media Lab, Fuji-Xerox Palo Alto Labs, Xerox Parc, and the Australian CSIRO. Floyd was appointed to be general co-chair for CHI 2020 and 2024, the ACM SIGCHI Conference on Human Factors in Computing Systems, the premier publication outlet for the Human-Computer Interaction (HCI) discipline.Juerg von KaenelDr Jürg von Känel is Director of the Centre for Industrial AI Research & Innovation at RMIT University. Previously, he was Associate Director of IBM Research - Australia. In November 2015 he was appointed as an honorary Enterprise Professor at the University Melbourne, School of Engineering. In his scarce spare time he and his wife invent, design and make mechanical puzzles.Jonathan DuckworthDr Jonathan Duckworth is an Associate Professor in Digital Design and co-director of CiART (Creative interventions, Art and Rehabilitative Technology), School of Design at Royal Melbourne Institute of Technology. Dr Duckworth has established a strong reputation for his interdisciplinary practice-based design research that forges synergies between interaction design, digital media art, health science, disability, and game technology. His research relates to design innovation within acquired brain injury rehabilitation, the arts and human computer interaction technology field.Josh AndresDr Josh Andres is a human-computer interaction (HCI) and user experience researcher and educator at the School of Cybernetics at the Australian National University (ANU). His work investigates the design, experiential dimensions, and futures enabled by intelligent computation such as AI, ubiquitous environments, human-machine co-pilot experiences, and experiences to support wellbeing. Before the ANU, he was at IBM Research, where he coinvented over 20 patents; the decade prior, he worked across various industries, leading the design of multi-device experiences enjoyed by millions of users.
从成为“骑自行车的人”中获得灵感,设计人机集成
点击放大图片点击缩小图片致谢florian ' Floyd ' Mueller感谢澳大利亚研究委员会,特别是DP190102068, DP200102612和LP210200656。披露声明作者未报告潜在的利益冲突。本研究得到了澳大利亚研究委员会的支持[DP190102068, DP20102612, LP210200656]。弗洛里安·弗洛伊德·穆勒(Florian Floyd Mueller)博士是澳大利亚墨尔本莫纳什大学以人为本计算系的教授,他领导着“运动游戏实验室”,该实验室研究技术、人体和游戏的结合。此前,他曾就职于RMIT、斯坦福大学、墨尔本大学、微软研究院、麻省理工学院媒体实验室、富士施乐帕洛阿尔托实验室、施乐帕克研究中心和澳大利亚CSIRO。Floyd被任命为CHI 2020和2024的联合主席,ACM SIGCHI计算系统中的人为因素会议是人机交互(HCI)学科的主要出版物。j rg von Känel博士是RMIT大学工业人工智能研究与创新中心主任。在此之前,他是IBM澳大利亚研究中心的副主任。2015年11月,他被任命为墨尔本大学工程学院荣誉企业教授。在他有限的业余时间里,他和他的妻子发明、设计和制作机械拼图。Jonathan Duckworth博士是皇家墨尔本理工学院设计学院数字设计副教授和CiART(创造性干预、艺术和康复技术)联合主任。Duckworth博士在跨学科的基于实践的设计研究方面建立了良好的声誉,该研究在交互设计、数字媒体艺术、健康科学、残疾和游戏技术之间建立了协同效应。他的研究涉及后天性脑损伤康复、艺术和人机交互技术领域的设计创新。Josh Andres博士是澳大利亚国立大学(ANU)控制论学院的人机交互(HCI)和用户体验研究员和教育家。他的作品研究了人工智能、无处不在的环境、人机副驾驶体验和支持福祉的体验等智能计算所带来的设计、体验维度和未来。在澳大利亚国立大学之前,他在IBM研究院工作,在那里他共同发明了20多项专利;在此之前的十年里,他在不同的行业工作,领导设计了数百万用户喜欢的多设备体验。
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来源期刊
Human-Computer Interaction
Human-Computer Interaction 工程技术-计算机:控制论
CiteScore
12.20
自引率
3.80%
发文量
15
审稿时长
>12 weeks
期刊介绍: Human-Computer Interaction (HCI) is a multidisciplinary journal defining and reporting on fundamental research in human-computer interaction. The goal of HCI is to be a journal of the highest quality that combines the best research and design work to extend our understanding of human-computer interaction. The target audience is the research community with an interest in both the scientific implications and practical relevance of how interactive computer systems should be designed and how they are actually used. HCI is concerned with the theoretical, empirical, and methodological issues of interaction science and system design as it affects the user.
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