Live and Let Die - Battle Stories of Gamified Sustainable Consumption App Creators

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH
Georgina Guillen, Juho Hamari
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Abstract

Background Although gamified sustainable consumption apps (SCAs) have been on the rise, only a few have survived longer than two years. While most existing research focuses on how gamification contributes to engagement and the formation of more sustainable consumption habits, there is little about how their survival is secured. Intervention’s Purpose Twenty-one SCA creators shared their considerations and experiences managing SCAs, providing valuable insights into the field of gamified sustainable consumption and practical insights for their stakeholders. Methods Ideal-type and narrative analyses of the interviews unraveled some relevant survival strategies and lessons learned. Results The creators' motivation and background play a role in the app's survival. Their experiences exposed several aspects affecting their gamification strategies and their relevance for the apps, highlighting traps to avoid and opportunities to improve their standing in an increasingly competitive market. Discussion Most creators shared stories of “learn as you go,” presenting how the flexibility to adjust the apps' business models rather than the creators’ professional background is a critical success factor. Since their apps represent their understanding of sustainability, SCA creators should find practical and emotional ways to engage their users while considering the objectives of their apps. Conclusion Awareness of the risks and pitfalls when creating an SCA may not be enough for successfully undertaking this enterprise. The creators should be capable of strategically plan for all the activities that creating and managing an SCA convey even before the app is conceptualized.
生存和死亡——游戏化可持续消费应用开发者的战斗故事
尽管游戏化可持续消费应用(SCAs)一直在崛起,但只有少数能够存活超过两年。虽然大多数现有的研究都集中在游戏化如何促进用户粘性和形成更可持续的消费习惯上,但关于如何确保他们的生存却很少。21位SCA创建者分享了他们管理SCA的考虑和经验,为他们的利益相关者提供了游戏化可持续消费领域的宝贵见解和实用见解。方法对访谈进行理想型和叙事性分析,揭示相关的生存策略和经验教训。结果开发者的动机和背景对应用的生存起着重要作用。他们的经验揭示了影响其游戏化策略及其与应用的相关性的几个方面,突出了需要避免的陷阱和在竞争日益激烈的市场中提高地位的机会。大多数开发者都分享了“边做边学”的故事,说明比起开发者的专业背景,更重要的是能够灵活地调整应用的商业模式。由于他们的应用程序代表了他们对可持续性的理解,SCA创建者应该在考虑应用程序的目标的同时,找到实用和情感的方式来吸引用户。在创建SCA时了解风险和陷阱可能不足以成功地管理此企业。即使在应用程序概念化之前,创建者也应该能够对创建和管理SCA所传达的所有活动进行战略规划。
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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