Extended Reality in End of Arm Tooling Development and Assembly

IF 1 Q3 ENGINEERING, MULTIDISCIPLINARY
Pedro Pesca, Daniel Gil Afonso
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引用次数: 0

Abstract

The emerging technologies presented by the fourth industrial revolution present new opportunities across the entire industrial sector. Among those paradigms that have seen rapid and significant growth in recent years are Virtual Reality (VR) and Augmented Reality (AR), collectively known as Extended Reality (XR). These technologies provide a wide range of unexplored solutions across the manufacturing industry, that promise to improve the effectiveness and speed of various existing processes. One such activity that could potentially stand to benefit from XR is the project and development of End of Arm Tooling (EOAT) for robot applications.The initial purpose of this work is to first study the XR technologies, their current applications across various industries, and the hardware and software involved in their use and development. Then, the main goal is to develop XR solutions to aid in the project, development, and assembly of EOAT systems for extracting injected parts from a mould. Checking in with industry professionals throughout the development of a VR application, the functionalities were tailored to their needs.
臂端工装开发与装配中的扩展现实性
第四次工业革命带来的新兴技术为整个工业领域带来了新的机遇。近年来,虚拟现实(VR)和增强现实(AR)技术在这些范式中得到了快速而显著的增长,它们统称为扩展现实(XR)。这些技术为整个制造业提供了广泛的未开发解决方案,有望提高各种现有流程的效率和速度。其中一个可能从XR中受益的活动是机器人应用的臂端工具(EOAT)项目和开发。这项工作的最初目的是首先研究XR技术,它们在各个行业的当前应用,以及它们的使用和开发所涉及的硬件和软件。然后,主要目标是开发XR解决方案,以帮助从模具中提取注射零件的EOAT系统的项目、开发和组装。在VR应用程序的整个开发过程中,与行业专业人士进行检查,功能是根据他们的需求量身定制的。
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来源期刊
Advances in Science and Technology-Research Journal
Advances in Science and Technology-Research Journal ENGINEERING, MULTIDISCIPLINARY-
CiteScore
1.60
自引率
27.30%
发文量
152
审稿时长
8 weeks
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