Student Achievement in Relation to Time Spent Studying and Playing Video Games: A Gender Perspective

IF 0.6 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS
Slobodan Adžić, Tijana Savić Tot, Verica Savić, Marija Runić-Ristić, Vilmoš Tot
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引用次数: 0

Abstract

The results of previous studies showed that male students have a lower average grade than female students. Men are also reported to play more video games than women. We were interested in whether male students maintain the same pattern of behavior in relation to playing games during the exam period and how this affects their average grade compared to female students. If male students spend more time playing video games compared to female students, their academic performance may decrease as time spent on academic activities is replaced by video game play. In a survey of 400 university students, the authors focused on the gender characteristics of students and their achievements. Our results showed that female students studied more and played video games less during the exam periods compared to male and non-binary students, which is the reason for a higher total average grade in contrast to others.
学生成绩与学习和玩电子游戏时间的关系:性别视角
以往的研究结果显示,男生的平均成绩低于女生。据报道,男性也比女性玩更多的电子游戏。我们感兴趣的是,男生在考试期间是否会保持同样的游戏行为模式,以及与女生相比,这对他们的平均成绩有何影响。如果男生比女生花更多的时间玩电子游戏,他们的学习成绩可能会下降,因为花在学术活动上的时间被电子游戏所取代。在对400名大学生的调查中,作者关注了学生的性别特征和他们的成就。我们的研究结果显示,与男性和非二元学生相比,女生在考试期间学习更多,玩电子游戏的时间更少,这也是女生总平均成绩高于其他学生的原因。
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来源期刊
TEM Journal-Technology Education Management Informatics
TEM Journal-Technology Education Management Informatics COMPUTER SCIENCE, INFORMATION SYSTEMS-
CiteScore
2.20
自引率
14.30%
发文量
176
审稿时长
8 weeks
期刊介绍: TEM JOURNAL - Technology, Education, Management, Informatics Is a an Open Access, Double-blind peer reviewed journal that publishes articles of interdisciplinary sciences: • Technology, • Computer and informatics sciences, • Education, • Management
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