Self-learning by Using Code-Based Games: An Easy Way to Learn Biomolecule’s Nomenclature

Q3 Agricultural and Biological Sciences
Josep Joan Centelles, Estefania Moreno, Pedro R. De Atauri
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引用次数: 0

Abstract

The Montessori method was an educational model devised at the beginning of the 20th century by the Italian pedagogue, physician, psychologist, and psychiatrist María Montessori (1870-1952). She observed that her students activated their intelligence and developed their personality by carrying out manual activities. In recent years, one of the activities that she used, gamification, is currently booming in teaching. Games based in words or letters are often used in language learning, either in presential lessons or in mobile applications. In our teaching innovation group (GINDOC-UB/180), we proposed to adapt those word games using codes so that students could achieve a self-learning on the nomenclature of biomolecules, thus improving their knowledge in metabolism. These code-based games were proposed to Biochemistry students at the Chemistry degree of the Universitat de Barcelona. Games were posted on the Virtual Campus using Moodle. A code is part of a communicative system, and it is defined as a set of elements that allows a message to be decoded. In biochemistry, the best-known code is the genetic code that translates 3 nucleotides to an amino acid. The code allows the students to see that it is a degenerated code, and it was the first code-based game used. Nevertheless, only 20 amino acids are involved, and some letters are missing. Thus, we also used other codes such as numeric codes, Morse code, Braille system code, or codes from other alphabets (Japanese katakana or hiragana, Cyrillic alphabet, Arabic alphabet, or runic alphabet). In this work some examples of the games that can be proposed to the students are shown. Proposed games were highly valued by students and allowed a self-learning on the proposed biomolecules. Games based on the genetic code were easier and more enjoyable for the students to solve, and they provided them with additional biochemical knowledge of protein translation.
使用基于代码的游戏自学:学习生物分子命名法的简单方法
蒙台梭利方法是20世纪初由意大利教育家、医生、心理学家和精神病学家María蒙台梭利(1870-1952)设计的一种教育模式。她观察到,她的学生通过手工活动激活了他们的智力,发展了他们的个性。近年来,她使用的一种活动,游戏化,目前在教学中蓬勃发展。基于单词或字母的游戏通常用于语言学习,无论是在演示课程中还是在移动应用程序中。在我们的教学创新小组(GINDOC-UB/180)中,我们提出将这些文字游戏采用编码的方式进行改编,让学生对生物分子的命名法进行自主学习,从而提高他们对代谢的认识。这些基于代码的游戏是向巴塞罗那大学化学专业的生物化学学生提出的。使用Moodle将游戏发布在虚拟校园中。代码是通信系统的一部分,它被定义为允许对消息进行解码的一组元素。在生物化学中,最著名的密码是将3个核苷酸翻译成氨基酸的遗传密码。这个代码让学生们看到它是一个退化的代码,这是第一个基于代码的游戏。然而,只有20个氨基酸参与其中,还有一些字母缺失。因此,我们还使用其他代码,如数字代码、莫尔斯电码、盲文系统代码或来自其他字母的代码(日语片假名或平假名、西里尔字母、阿拉伯字母或符文字母)。在这个作品中,展示了一些可以向学生提出的游戏例子。提出的游戏受到学生的高度评价,并允许对提出的生物分子进行自我学习。基于遗传密码的游戏对学生来说更容易、更愉快地解决,并为他们提供了额外的蛋白质翻译的生化知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal on Advanced Science, Engineering and Information Technology
International Journal on Advanced Science, Engineering and Information Technology Agricultural and Biological Sciences-Agricultural and Biological Sciences (all)
CiteScore
1.40
自引率
0.00%
发文量
272
期刊介绍: International Journal on Advanced Science, Engineering and Information Technology (IJASEIT) is an international peer-reviewed journal dedicated to interchange for the results of high quality research in all aspect of science, engineering and information technology. The journal publishes state-of-art papers in fundamental theory, experiments and simulation, as well as applications, with a systematic proposed method, sufficient review on previous works, expanded discussion and concise conclusion. As our commitment to the advancement of science and technology, the IJASEIT follows the open access policy that allows the published articles freely available online without any subscription. The journal scopes include (but not limited to) the followings: -Science: Bioscience & Biotechnology. Chemistry & Food Technology, Environmental, Health Science, Mathematics & Statistics, Applied Physics -Engineering: Architecture, Chemical & Process, Civil & structural, Electrical, Electronic & Systems, Geological & Mining Engineering, Mechanical & Materials -Information Science & Technology: Artificial Intelligence, Computer Science, E-Learning & Multimedia, Information System, Internet & Mobile Computing
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