A phenomenological approach to virtual reality in psychiatry education

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Kamilla Pedersen, Peter Musaeus
{"title":"A phenomenological approach to virtual reality in psychiatry education","authors":"Kamilla Pedersen, Peter Musaeus","doi":"10.3389/frvir.2023.1259263","DOIUrl":null,"url":null,"abstract":"Virtual Reality has emerged as a valuable tool in medical education, primarily for teaching basic sciences and procedural skills. However, its potential in clinical psychiatry, particularly in comprehending the subjective experiences of individuals with mental illness, remains largely untapped. This paper aims to address this gap by proposing a phenomenological-driven approach to the design of virtual reality in psychiatry education. Insights into psychopathology, which involves the systematic study of abnormal experiences as well as self-awareness on behalf of the clinician, demands training. The clinician must develop sensitivity, observational skills, and an understanding of patients’ subjective experiences. While integrating the subjective perspective and promoting emotional self-awareness in psychiatry education have been recommended, further research is necessary to effectively harness virtual reality for this purpose. Drawing from the convergence of virtual reality, phenomenological approaches to grasping subjectivity and psychopathology, this paper aims to advance teachings in psychopathology. It underscores the importance of integrating biomedical knowledge with the lived experiences of psychiatric patients to offer learners a comprehensive understanding of clinical psychiatry. This approach is deeply rooted in the theories of three influential figures: Karl Jaspers, a German psychiatrist and philosopher, who emphasized the role of phenomenology in clinical psychiatry; Ludwig Binswanger, a Swiss psychiatrist and psychotherapist, known for his work on existential analysis; and Medard Boss, a Swiss psychiatrist and psychoanalyst, who introduced Daseinsanalysis, focusing on the individual’s existence in the world. To facilitate learning in acute psychiatry, a virtual reality scenario was developed. This scenario offers two perspectives: one from the patient’s viewpoint, simulating a severe psychotic incident, and the other from the perspective of junior doctors, exposing them to the challenges of communication, decision-making, and stress in a clinical setting. This paper argues that these phenomenological approaches are valuable in helping inform the didactical considerations in the design of the virtual reality scenario, enhancing the learning experience in psychiatry education. It highlights the potential of virtual reality to deepen understanding in the teaching of clinical psychiatry and provides practical insights into its application in an educational context.","PeriodicalId":73116,"journal":{"name":"Frontiers in virtual reality","volume":"124 1","pages":"0"},"PeriodicalIF":3.2000,"publicationDate":"2023-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Frontiers in virtual reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3389/frvir.2023.1259263","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

Abstract

Virtual Reality has emerged as a valuable tool in medical education, primarily for teaching basic sciences and procedural skills. However, its potential in clinical psychiatry, particularly in comprehending the subjective experiences of individuals with mental illness, remains largely untapped. This paper aims to address this gap by proposing a phenomenological-driven approach to the design of virtual reality in psychiatry education. Insights into psychopathology, which involves the systematic study of abnormal experiences as well as self-awareness on behalf of the clinician, demands training. The clinician must develop sensitivity, observational skills, and an understanding of patients’ subjective experiences. While integrating the subjective perspective and promoting emotional self-awareness in psychiatry education have been recommended, further research is necessary to effectively harness virtual reality for this purpose. Drawing from the convergence of virtual reality, phenomenological approaches to grasping subjectivity and psychopathology, this paper aims to advance teachings in psychopathology. It underscores the importance of integrating biomedical knowledge with the lived experiences of psychiatric patients to offer learners a comprehensive understanding of clinical psychiatry. This approach is deeply rooted in the theories of three influential figures: Karl Jaspers, a German psychiatrist and philosopher, who emphasized the role of phenomenology in clinical psychiatry; Ludwig Binswanger, a Swiss psychiatrist and psychotherapist, known for his work on existential analysis; and Medard Boss, a Swiss psychiatrist and psychoanalyst, who introduced Daseinsanalysis, focusing on the individual’s existence in the world. To facilitate learning in acute psychiatry, a virtual reality scenario was developed. This scenario offers two perspectives: one from the patient’s viewpoint, simulating a severe psychotic incident, and the other from the perspective of junior doctors, exposing them to the challenges of communication, decision-making, and stress in a clinical setting. This paper argues that these phenomenological approaches are valuable in helping inform the didactical considerations in the design of the virtual reality scenario, enhancing the learning experience in psychiatry education. It highlights the potential of virtual reality to deepen understanding in the teaching of clinical psychiatry and provides practical insights into its application in an educational context.
精神病学教育中虚拟现实的现象学研究
虚拟现实已经成为医学教育中的一个有价值的工具,主要用于教授基础科学和程序技能。然而,它在临床精神病学方面的潜力,特别是在理解精神疾病患者的主观体验方面的潜力,在很大程度上仍未得到开发。本文旨在通过提出一种现象学驱动的方法来设计精神病学教育中的虚拟现实来解决这一差距。对精神病理学的洞察,包括对异常经历的系统研究,以及代表临床医生的自我意识,需要训练。临床医生必须培养敏感性、观察技巧和对病人主观经验的理解。虽然建议在精神病学教育中融入主观视角和提升情感自我意识,但需要进一步研究如何有效地利用虚拟现实来实现这一目的。本文旨在从虚拟现实、现象学方法把握主体性和精神病理学的融合出发,推动精神病理学教学的发展。它强调了将生物医学知识与精神病患者的生活经验相结合的重要性,为学习者提供了对临床精神病学的全面理解。这种方法深深植根于三个有影响力的人物的理论:德国精神病学家和哲学家卡尔·雅斯贝尔斯(Karl Jaspers),他强调现象学在临床精神病学中的作用;路德维希·宾斯旺格(Ludwig Binswanger),瑞士精神病学家和心理治疗师,以存在分析而闻名;以及瑞士精神病学家和精神分析学家梅达德·博斯(Medard Boss),他提出了自我分析,关注个体在世界上的存在。为了促进急性精神病学的学习,开发了一个虚拟现实场景。这个场景提供了两个视角:一个是从患者的角度,模拟严重的精神病事件;另一个是从初级医生的角度,让他们在临床环境中面对沟通、决策和压力的挑战。本文认为,这些现象学方法在帮助告知虚拟现实场景设计中的教学考虑方面是有价值的,增强了精神病学教育的学习体验。它强调了虚拟现实在临床精神病学教学中加深理解的潜力,并为其在教育背景下的应用提供了实际的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
5.80
自引率
0.00%
发文量
0
审稿时长
13 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信