The media language of video games: the history of the formation and semiotics of cybertexts

IF 0.1 4区 历史学 Q4 Arts and Humanities
Dmitriy Belyaev
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Abstract

The article analyzes the linguistic structures of video games, their formation in a historical perspective and explication of the current semiosphere of video game cybertexts. The history of the formation of the graphic code system of video games is reconstructed. The significance of the technical factor (computing capabilities of hardware game devices) in shaping the diversity of the spectrum of video game icons is highlighted. Parallels in the visual semiotics and aesthetics of cinematic animation and video games are noted. Particular attention is paid to the analysis of the procedural cluster of video game semiotics.
电子游戏的媒介语言:网络文本的形成和符号学的历史
本文从历史的角度分析了电子游戏的语言结构及其形成,并对当前电子游戏网络文本的符号圈进行了阐释。重构了电子游戏图形编码系统的形成历史。本文强调了技术因素(游戏邦注:即硬件游戏设备的计算能力)在塑造电子游戏图标多样性方面的重要性。在视觉符号学和美学的电影动画和视频游戏注意到的相似之处。重点分析了电子游戏符号学的程序聚类。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
VOPROSY ISTORII
VOPROSY ISTORII HISTORY-
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