The Impact of Puzzle-Based Game With Scaffolding-Aid on Cultural Heritage Learning: Evidence From Eye Movements

IF 4 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Li Ye, Ruoyan Wang, Yongxin Hang
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引用次数: 0

Abstract

The pedagogical value and global relevance of heritage education regarding the safeguarding of global tradition and practice for future generations is indisputable. This research aims to investigate the efficacy of integrating a puzzle-based game, with scaffolding strategies, to enhance students’ understanding and appreciation of cultural heritage content. In the activity, students are tasked with reconstructing art patterns from cultural heritage artifacts, a process which is designed to bolster their performance in recognizing and appreciating such patterns. A control group, utilizing a non-interactive instructional video with the same content, was also established to contrast and evaluate the benefits of the game-based approach. The evaluation of knowledge acquisition and transfer was conducted through pattern tests, with the participants’ eye movements recorded during the testing process. The results show that the participants in the game group exhibited significant advantages in terms of efficiently recognizing fundamental content and effectively transferring pattern recognition. Furthermore, the examination of the visual behavior within the game reveals that the integration of the jigsaw puzzle (game mechanic) and scaffolding (instructional strategy) can enhance the efficacy and cognitive strategies employed by participants in comprehending heritage content. This study develops design methodologies for cultural heritage games that enhances learning and appreciation.
基于脚手架的益智游戏对文化遗产学习的影响:来自眼球运动的证据
遗产教育在为子孙后代保护全球传统和实践方面的教学价值和全球相关性是无可争辩的。本研究旨在探讨将解谜游戏与搭架策略相结合,以增进学生对文化遗产内容的理解与欣赏的效果。在活动中,学生们的任务是利用文化遗产重建艺术图案,这一过程旨在提高他们对这些图案的识别和欣赏能力。另一个控制组,使用具有相同内容的非交互式教学视频,也被建立来对比和评估基于游戏的方法的好处。通过模式测试对知识的获取和转移进行评估,并记录参与者在测试过程中的眼球运动。结果表明,游戏组参与者在基础内容的有效识别和模式识别的有效转移方面表现出显著优势。此外,对游戏中的视觉行为的研究表明,拼图游戏(游戏机制)和脚手架(教学策略)的结合可以提高参与者理解遗产内容的效率和认知策略。本研究开发了文化遗产游戏的设计方法,以提高学习和欣赏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Educational Computing Research
Journal of Educational Computing Research EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
11.90
自引率
6.20%
发文量
69
期刊介绍: The goal of this Journal is to provide an international scholarly publication forum for peer-reviewed interdisciplinary research into the applications, effects, and implications of computer-based education. The Journal features articles useful for practitioners and theorists alike. The terms "education" and "computing" are viewed broadly. “Education” refers to the use of computer-based technologies at all levels of the formal education system, business and industry, home-schooling, lifelong learning, and unintentional learning environments. “Computing” refers to all forms of computer applications and innovations - both hardware and software. For example, this could range from mobile and ubiquitous computing to immersive 3D simulations and games to computing-enhanced virtual learning environments.
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