FastPoints: A state-of-the-art point cloud renderer for Unity

Elias Neuman-Donihue, Michael Jarvis, Yuhao Zhu
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Abstract

In this paper, we introduce FastPoints, a state-of-the-art point cloud renderer for the Unity game development platform. Our program supports standard unprocessed point cloud formats with non-programmatic, drag-and-drop support, and creates an out-of-core data structure for large clouds without requiring an explicit preprocessing step; instead, the software renders a decimated point cloud immediately and constructs a shallow octree online, during which time the Unity editor remains fully interactive.
FastPoints:最先进的Unity点云渲染器
在本文中,我们将介绍用于Unity游戏开发平台的最先进的点云渲染器FastPoints。我们的程序支持标准的未处理的点云格式与非编程,拖放支持,并创建大型云的核心外数据结构,而不需要明确的预处理步骤;相反,软件会立即渲染一个毁坏的点云,并在线构建一个浅八叉树,在此期间,Unity编辑器保持完全交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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