E-MODULE DEVELOPMENT OF IT-BASED DISCOVERY LEARNING APPROACH

None Januardi, Heri Pratikto, Madziatul Churiyah
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Abstract

This study aims to develop an entrepreneurship e-Module based on IT-based discovery learning model approach and assess its impact on student engagement and learning outcomes. The research followed a research and development approach using the ADDIE model. Data was collected through observations, questionnaires, pretest and posttest assessments. The study comprised three stages: (1) Analysis of student learning needs, resulting in a draft e-Module; (2) Design and creation of a prototype e-entrepreneurship module using the Canva application; and (3) Thorough validation of the prototype by expert e-Module media validators and entrepreneurship subject matter experts. The developed entrepreneurship e-Module, structured around the IT-based discovery learning model, demonstrated high validity (4.34) during expert validation. In field tests, the module engaged 100 students and a small group of 8 students, leading to increased motivation and interest. In a class of 25 sixth-semester accounting education students, learning outcomes improved by 40% compared to the pre-e-Module phase. Student activity also notably increased, as indicated by observations and questionnaires. The integration of the entrepreneurship e-Module within the IT-based discovery learning model framework proved not only feasible but also highly effective in enhancing student engagement and learning outcomes.
基于it的发现学习方法的e模块开发
本研究旨在开发一个基于it发现学习模型方法的创业电子模块,并评估其对学生参与和学习成果的影响。本研究采用ADDIE模型进行研究和开发。通过观察、问卷调查、测试前和测试后评估收集数据。研究分为三个阶段:(1)分析学生的学习需求,形成电子模块草案;(2)使用Canva应用程序设计和创建一个原型电子创业模块;(3)由e-Module媒体验证专家和创业题材专家对原型进行彻底验证。开发的创业e-Module围绕基于it的发现学习模型构建,在专家验证中显示出较高的效度(4.34)。在实地测试中,该模块吸引了100名学生和8名学生组成的小组,从而提高了积极性和兴趣。在一个由25名第六学期会计教育学生组成的班级中,与e- module之前的阶段相比,学习成果提高了40%。观察和问卷调查显示,学生的活动也显著增加。将创业电子模块整合到以资讯科技为基础的发现学习模式框架内,不但可行,而且在提高学生参与度和学习成果方面非常有效。
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