A Comparative Study of HMD-based Virtual and Augmented Realities for Immersive Museums: User Acceptance, Medium and Learning

IF 2.1 3区 计算机科学 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Yunshui Jin, Minhua Ma, Liu Yun
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引用次数: 0

Abstract

Technologies like Head Mounted Display (HMD)-based Virtual Reality (VR) and Augmented Reality (AR) have made HMD-based immersive museums possible. To investigate the user acceptance, medium and interaction experience for HMD-based immersive museums, an app entitled The Extended Journey has been designed, developed, and deployed on both VR headsets and AR headsets. Subsequently, a between-subjects design experiment with sixty-two participants was conducted to measure the user experience and learning outcome in HMD VR and HMD AR conditions. Quantitative results revealed that HMD VR museums had statistically significantly better immersion and empathy compared to HMD AR museums. Qualitative data indicated HMD-based immersive museums were embraced by most young participants while HMD VR had better user acceptance than HMD AR for immersive museums. The interview also demonstrated that the advantage of the HMD-based immersive museum over the traditional online museum is only the sensory immersion from the medium itself, but also the interactive narrative experience that the HMD medium facilitates, especially the natural interaction with the CG characters and the environment in the story.
沉浸式博物馆中基于hmd的虚拟现实与增强现实的比较研究:用户接受度、媒介和学习
基于头戴式显示器(HMD)的虚拟现实(VR)和增强现实(AR)等技术使基于头戴式显示器的沉浸式博物馆成为可能。为了调查基于hmd的沉浸式博物馆的用户接受度、媒介和交互体验,我们设计、开发了一款名为the Extended Journey的应用程序,并将其部署在VR头显和AR头显上。随后,进行了62名被试的被试间设计实验,以测量HMD VR和HMD AR条件下的用户体验和学习效果。定量结果显示,与HMD AR博物馆相比,HMD VR博物馆的沉浸感和同理心在统计学上显著提高。定性数据表明,大多数年轻参与者接受基于HMD的沉浸式博物馆,而HMD VR在沉浸式博物馆中的用户接受度高于HMD AR。访谈也证明了基于HMD的沉浸式博物馆相对于传统在线博物馆的优势,不仅在于媒介本身的感官沉浸,更在于HMD媒介所促成的互动叙事体验,尤其是与CG角色和故事环境的自然互动。
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来源期刊
ACM Journal on Computing and Cultural Heritage
ACM Journal on Computing and Cultural Heritage Arts and Humanities-Conservation
CiteScore
4.60
自引率
8.30%
发文量
90
期刊介绍: ACM Journal on Computing and Cultural Heritage (JOCCH) publishes papers of significant and lasting value in all areas relating to the use of information and communication technologies (ICT) in support of Cultural Heritage. The journal encourages the submission of manuscripts that demonstrate innovative use of technology for the discovery, analysis, interpretation and presentation of cultural material, as well as manuscripts that illustrate applications in the Cultural Heritage sector that challenge the computational technologies and suggest new research opportunities in computer science.
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