GlassMessaging

IF 3.6 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Nuwan Janaka, Jie Gao, Lin Zhu, Shengdong Zhao, Lan Lyu, Peisen Xu, Maximilian Nabokow, Silang Wang, Yanch Ong
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引用次数: 2

Abstract

Communicating with others while engaging in simple daily activities is both common and natural for people. However, due to the hands- and eyes-busy nature of existing digital messaging applications, it is challenging to message someone while performing simple daily activities. We present GlassMessaging, a messaging application on Optical See-Through Head-Mounted Displays (OHMDs), to support messaging with voice and manual inputs in hands- and eyes-busy scenarios. GlassMessaging is iteratively developed through a formative study identifying current messaging behaviors and challenges in common multitasking with messaging scenarios. We then evaluated this application against the mobile phone platform on varying texting complexities in eating and walking scenarios. Our results showed that, compared to phone-based messaging, GlassMessaging increased messaging opportunities during multitasking due to its hands-free, wearable nature, and multimodal input capabilities. The affordance of GlassMessaging also allows users easier access to voice input than the phone, which thus reduces the response time by 33.1% and increases the texting speed by 40.3%, with a cost in texting accuracy of 2.5%, particularly when the texting complexity increases. Lastly, we discuss trade-offs and insights to lay a foundation for future OHMD-based messaging applications.
GlassMessaging
在进行简单的日常活动的同时与他人交流,这对人们来说既常见又自然。然而,由于现有的数字消息应用程序的手和眼睛忙碌的性质,在执行简单的日常活动时给某人发送消息是具有挑战性的。我们介绍了GlassMessaging,一个基于光学透明头戴式显示器(ohmd)的消息传递应用程序,以支持在手和眼睛忙碌的情况下通过语音和手动输入进行消息传递。GlassMessaging是通过一项形成性研究来迭代开发的,该研究确定了当前的消息传递行为和在消息传递场景中常见的多任务处理中的挑战。然后,我们在手机平台上评估了这个应用程序在吃饭和走路场景下的不同短信复杂性。我们的研究结果表明,与基于手机的消息传递相比,GlassMessaging由于其免提、可穿戴和多模式输入功能,增加了在多任务处理期间的消息传递机会。GlassMessaging的功能还允许用户比使用手机更容易地进行语音输入,从而减少了33.1%的响应时间,提高了40.3%的发短信速度,但代价是发短信的准确性降低了2.5%,尤其是当发短信的复杂性增加时。最后,我们将讨论权衡和见解,为未来基于ohmd的消息传递应用程序奠定基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies Computer Science-Computer Networks and Communications
CiteScore
9.10
自引率
0.00%
发文量
154
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