APPLICATION OF COMPUTER EDUCATIONAL GAMES IN HIGHER LEGAL EDUCATION (AN EXPERIMENT EXPERIENCE)

I.N. Chebotareva, O.S. Pashutina, A.V. Lyaskovets
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Abstract

The article analyzes the cognitive effect of the use of computer educational games in the future lawyers training at university. The relevance of studying this issue is due to the search for modern higher education of optimal educational practices that allow one to achieve the goals it faces. The authors of the article put forward a hypothesis that computer educational games have a significant cognitive effect. The article describes an experiment aimed at establishing the cognitive result of using a game in the educational process when conducting classes with students of the Faculty of Law from the subjective (students’ opinion) and objective (teachers’ opinion) points of view. For this purpose, in their own pedagogical practice, the authors use the computer educational game “Criminal Case” developed by them, designed to train lawyers’ professional competencies of an investigator. The authors conduct a study in which, using the methods of pedagogical observation, interviewing, questioning, as well as the method of expert assessments, they evaluate the ability of a computer educational game, using the example of the game “Criminal Case”, to train a student the professional competencies of an investigator. The results obtained during the experiment confirmed a high cognitive effect of the use of computer educational games in teaching lawyers, both in the opinion of students, who indicated that they acquired new knowledge, systematization of existing knowledge after training through the game, and in the opinion of teachers, based on objective data from the results of testing students to determine their level of knowledge. As a result, the authors formulate the conclusion that computer educational games have many positive qualities that affect both the acquisition of theoretical knowledge and practical skills, and therefore they can successfully supplement traditional forms of education. The results of the study can be used to study this issue further.
计算机教学游戏在高等法律教育中的应用(实验心得)
本文分析了计算机教育游戏在高校未来律师培训中的认知效果。研究这个问题的相关性是由于寻求现代高等教育的最佳教育实践,使人们能够实现其面临的目标。本文作者提出了计算机教育游戏具有显著认知效应的假设。本文描述了一个实验,旨在从主观(学生意见)和客观(教师意见)的角度,建立在与法学院学生进行课堂教学过程中使用游戏的认知结果。为此,作者在自己的教学实践中,使用了自己开发的计算机教育游戏“刑事案件”,旨在培养律师作为调查员的专业能力。本文采用教学观察法、访谈法、提问法和专家评估法,以“刑事案件”游戏为例,对计算机教育游戏培养学生调查员专业能力的能力进行了评价。在实验中获得的结果证实了在律师教学中使用计算机教育游戏具有很高的认知效果,在学生看来,他们通过游戏获得了新的知识,并在训练后将现有知识系统化;在教师看来,他们根据测试学生结果的客观数据来确定他们的知识水平。因此,作者得出结论,计算机教育游戏具有许多积极的品质,对理论知识和实践技能的获取都有影响,因此它们可以成功地补充传统的教育形式。研究结果可用于进一步研究这一问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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