Research on the production, application and management of virtual reality in the National Palace Museum

IF 1.1 Q4 GREEN & SUSTAINABLE SCIENCE & TECHNOLOGY
Shao-Chun Wu, James Quo-Ping Lin
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Abstract

Purpose Virtual reality (VR) can be used as an alternative mean for viewing collections at home when it is not possible to visit museums due to COVID-19. This study took the development process of VR at Taiwan's National Palace Museum (NPM) as a case to discuss the characteristics of VR developed there in different periods and how NPM transforms the contents of its collections into VR. Design/methodology/approach This study used a case study to analyze the development process of VR at NPM from 2014 to 2019 and summarized the characteristics of the development and application of VR. Findings The authors find that the history of VR application in NPM is a process from exploring the technology to gradually getting familiar with the potential of its application. Its development can be divided into the exploration and experiment stage from 2014 to 2015, the single collection interpretation stage in 2016 and the multipurpose application stage from 2017 to 2019. It is suggested that museums should adopt a long-term strategy to introduce VR, make plans carefully and pay attention to the limitations of VR application. Research limitations/implications The results of this study are suitable for art and history museums. Originality/value Many research studies on the application of VR in museums mostly focused on the benefits and technologies of adopting VR in museums as well as specific museum VR projects. There is still scant literature on the development process of museum VR from the perspective of museum organizations.
故宫博物院虚拟现实的制作、应用与管理研究
因新冠肺炎疫情无法前往博物馆的情况下,可以利用虚拟现实(VR)作为在家观看藏品的替代手段。本研究以台湾国立故宫博物院(National Palace Museum,简称NPM)的VR发展历程为个案,探讨不同时期的VR发展特点,以及NPM如何将馆藏内容转化为VR。本研究通过案例分析,分析了2014 - 2019年NPM虚拟现实的发展过程,总结了虚拟现实发展和应用的特点。作者发现,虚拟现实技术在NPM中的应用历史是一个从探索技术到逐渐熟悉其应用潜力的过程。其发展可分为2014 - 2015年的探索与实验阶段、2016年的单一采集解读阶段和2017 - 2019年的多用途应用阶段。建议博物馆在引进VR方面采取长远的策略,认真规划,注意VR应用的局限性。研究局限/启示本研究结果适用于艺术及历史博物馆。许多关于VR在博物馆应用的研究大多集中在博物馆采用VR的好处和技术以及具体的博物馆VR项目上。从博物馆组织的角度来研究博物馆VR的发展过程,目前还缺乏相关文献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.90
自引率
10.00%
发文量
63
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