Using Epistemic Network Analysis to Explore Primary School Students’ Computational Thinking in Pair Programming Learning

IF 4 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Yu-Sheng Su, Shuwen Wang, Xiaohong Liu
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Abstract

Pair programming (PP) can help improve students’ computational thinking (CT), but the trajectory of CT skills and the differences between high-scoring and low-scoring students in PP are unknown and need further exploration. In this study, a total of 32 fifth graders worked on Scratch tasks in 16 pairs. The group discourse of three learning topics (comprising 9 projects) was collected. After the audio files were transcribed, 1,303 conversations were obtained. They were analyzed via Epistemic Network Analysis (ENA) Webkit, which can reveal the trajectory of students’ CT development via analyzing codes of discourse related to CT in PP. Three Scratch learning topics were assessed based on the Dr. Scratch platform to acquire the level of students’ CT and to determine the low- and high-scoring groups. Results indicated that CT concepts and CT practices were always closely related in PP and CT practices, and CT perspectives could be gradually and closely related after a long period of CT training. A significant difference between the two groups’ CT structures was found. The high-scoring group had more fragments of CT practice and connecting of CT perspectives, while the low-scoring group showed more fragments of CT concepts and expressing of CT perspectives. This research provides insights into cultivating primary school students’ CT using Scratch in the context of PP. The findings can provide suggestions for instructors to design instructional interventions to facilitate students’ CT skills via PP learning. Instructors can improve CT skills by guiding students to constantly ask questions, and specifying the role swap between driver and navigator in PP. Besides, instructors could give more consideration to the development of CT perspectives, and especially the ability to question.
运用认知网络分析探讨小学生结对编程学习中的计算思维
结对编程(Pair programming, PP)有助于提高学生的计算思维能力,但结对编程技能的发展轨迹以及得分高与得分低学生在计算思维能力方面的差异尚不清楚,需要进一步探索。在这项研究中,共有32名五年级学生分成16对完成Scratch任务。收集了三个学习主题(包括9个项目)的小组话语。录音文件被转录后,获得了1303段对话。通过认知网络分析(ENA) Webkit进行分析,通过分析PP中与CT相关的话语代码,揭示学生CT发展的轨迹。基于Dr. Scratch平台对三个Scratch学习主题进行评估,获得学生CT水平,并确定低分组和高分组。结果表明,在PP和CT实践中,CT概念和CT实践总是紧密相关的,CT视角可以通过长期的CT训练逐渐紧密相关。两组CT结构差异有统计学意义。高分组CT实践片段和CT视角连接片段较多,低分组CT概念片段和CT视角表达片段较多。本研究提供了在PP背景下使用Scratch培养小学生CT的见解,研究结果可为教师设计教学干预措施提供建议,以促进学生通过PP学习CT技能。教师可以通过引导学生不断提出问题,明确PP中驾驶员和导航员的角色互换来提高CT技能。此外,教师可以更多地考虑CT视角的发展,尤其是提问能力的培养。
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来源期刊
Journal of Educational Computing Research
Journal of Educational Computing Research EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
11.90
自引率
6.20%
发文量
69
期刊介绍: The goal of this Journal is to provide an international scholarly publication forum for peer-reviewed interdisciplinary research into the applications, effects, and implications of computer-based education. The Journal features articles useful for practitioners and theorists alike. The terms "education" and "computing" are viewed broadly. “Education” refers to the use of computer-based technologies at all levels of the formal education system, business and industry, home-schooling, lifelong learning, and unintentional learning environments. “Computing” refers to all forms of computer applications and innovations - both hardware and software. For example, this could range from mobile and ubiquitous computing to immersive 3D simulations and games to computing-enhanced virtual learning environments.
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