Shopping simulation: BTS army hyper-reality on the Tokopedia marketplace

Dwi Retnani Srinarwati
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Abstract

This paper explores the phenomenon of hyperreality within the context of online shopping and fandom culture, focusing specifically on the vibrant and dedicated fanbase of the popular South Korean boy band BTS, known as the BTS Army. Drawing upon the virtual marketplace of Tokopedia as a case study, we investigate the unique and immersive shopping experiences created by the BTS Army as they engage with merchandise related to their favourite band. Qualitative content analysis with Baudrillard Theory perspectives is used to unravel the complexities of the BTS Army's consumer behaviour, purchasing patterns, and collective interactions within this simulated environment. The findings demonstrate that the Tokopedia marketplace is a hub for the BTS Army, where fans navigate a hyperreal shopping landscape infused with emotional connections, shared meanings, and transformative experiences. Through acquiring and displaying BTS-related merchandise, fans construct and reinforce their identities, cultivate a sense of belonging, and participate in a hyperreal world that blurs the boundaries between fandom and consumer culture. It provides insights for marketers, platform operators, and researchers into the dynamics of hyperreal fandom-driven markets, emphasising the significance of emotional engagement, community building, and immersive experiences for capturing the attention and loyalty of dedicated fan communities.
购物模拟:BTS军队在Tokopedia市场上的超现实
本文探讨了网络购物和粉丝文化背景下的超现实现象,特别关注韩国流行男子组合防弹少年团(BTS Army)充满活力和忠诚的粉丝群。以Tokopedia的虚拟市场为例,我们调查了防弹少年团创造的独特而身临其境的购物体验,因为他们参与了与他们最喜欢的乐队相关的商品。利用鲍德里亚理论的观点进行定性内容分析,揭示了BTS军队在模拟环境中的消费者行为、购买模式和集体互动的复杂性。调查结果表明,Tokopedia市场是BTS Army的中心,粉丝们在这里浏览充满情感联系、共享意义和变革体验的超真实购物景观。粉丝们通过购买和展示防弹少年团相关商品,构筑并强化了身份,培养了归属感,并参与了模糊粉丝圈和消费文化界限的超现实世界。它为营销人员、平台运营商和研究人员提供了对超真实粉丝驱动市场动态的见解,强调了情感参与、社区建设和沉浸式体验对吸引专注的粉丝社区的注意力和忠诚度的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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